Submission #7492: A Sickly Silver Moon's Flash Cursor*10 in 01:40.13

(Link to video)
Console Adobe Flash Emulator LibTAS 1.4.3 & Ruffle nightly 2022-05-17 linux-x86
Game Version unknown Frame Count 3004
ROM Filename cursor10.swf Frame Rate 30
Branch Rerecord Count 63
PowerOn Authors A Sickly Silver Moon
Game Cursor*10
Submitted by A Sickly Silver Moon on 5/18/2022 4:13:32 AM

Submission Comments
Cursor*10 is a game where you acting as up to 10 cursors, each one able to see the movements and benefit from the interactions of prior ones , attempt to make it through 16 floors by going up stairs, opening boxes, and holding buttons. With the ability to gain score by destroying pyramids around the floors.

Game objectives

  • Emulator used: libTAS v1.4.3 & Ruffle Nightly 2022-05-17
  • Beat the game as fast as possible
  • Entertain the viewer
  • Get the maximum score (more than once)


Timing: in libTAS make sure to set clock_settime() under Runtime -> Time Tracking or else the game will not load properly.
Since as a TAS we're able to spam click faster than any human in existence, we can complete the game in the minimum amount of real and game time, only 5 out of 10 cursors were harmed in the making of this video. Since the early cursors have to open and hold open the path(s) for later cursors (or click a box for eternity) they have some spare time afterwards to entertain, so you'll often see the cursors jumping around, gaining score, spelling out secret encoded messages, and generally just messing about.

Other comments

There's a few dead moments where perhaps we could entertain better, maybe make the cursors do a synced dance that gets more elaborate the more join in. However speed wise I believe this is as good as it gets.
For my first TAS made in one day, with a start over included due to a time loss, I'm extremely happy with how this turned out.
Suggested Screenshot: 2154

slamo: Claiming for judging.
slamo: I was a little concerned about the rerecord count at first, but it seems like most of the optimization here is just from planning. Using Tab + Space in the original Flash Player was faster but that's not currently supported in Ruffle. The route looks about as good as it can be, and the gameplay and playaround segments are definitely superhuman looking. Accepting!
I should note that the submission comments say that this is a maximum score run, but higher scores are possible, so this is just Fastest Completion.
fsvgm777: Processing.

Last Edited by fsvgm777 on 6/3/2022 7:27 PM
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