Submission #7511: BlueMania X's Saturn Astra Superstars "playaround" in 08:33.73

(Link to video)
Sega Saturn
Astra Superstars
playaround
Bizhawk 2.3.0
30824
60
2365
PowerOn
Astra Superstars (Japan).cue
Submitted by BlueMania_X on 5/28/2022 5:00:01 PM
Submission Comments
I beat this game and my favorite game in 1998
My Results :
Star : Maron
Score : 66361500
Time : 04'04"52
Stage : All Clear
In this stage like Bryce 3D, I think three choices dialogue 1 = Cooldown 2 = Normal 3 = Heat Up, I got 16 P Perfect, and my favorite fonts Revue
I finished TASing with TAS

Samsara: Judging!
Samsara: Unfortunately, this submission seems to have run into the same problems of optimization as in #7526: BlueMania X's NES SMB The Mystery of Luigi "Glitchless" in 02:03.63.
In this image, I was able to select Maron 7 frames faster simply through earlier inputs. I was also able to improve the text clearing before your first fight in the same way, saving 14 frames. Nearly every other instance of menuing or text clearing I've checked is similarly suboptimal. It's a lot harder to tell with the fights because of possible RNG manipulation, but I do feel like there are some unnecessarily long pauses at times. The last hit of the first round of the first fight really sticks out to me - It's possible to clear that fight 52 frames sooner with only a slight tweak of input, which also gains a second of IGT, and it's also possible to add in a couple extra jabs to build meter for the second round while still saving enough time for an 11 second IGT.
As for the content of the fights, while they look technically impressive, it is hard to tell exactly what this movie is aiming for, and the responses in the thread agree. I'm aware the run is currently labeled as a playaround, but from what I understand it wasn't originally submitted as such. If the overall aim is for speed, then there's too much variation in fight strategy and too many awkward pauses for it to qualify, not to mention that options could have been changed to further bring fight times down. If the aim is to entertain, then ironically there isn't enough variation in fight strategy, as they end too quickly to really show off the kinds of things we want to see in fighter playarounds, namely variety in characters, movesets and matchups. The run ends up in kind of a weird middle ground between speed and playaround in that way.
For future runs, please ensure that you are doing everything as fast as the game will allow, especially in menuing. Make absolutely sure that you are clearing menus and text boxes on the first frame possible and that all of your fight movement is done similarly. I can tell you're using TAStudio, so that should make it easier to check these things. Here's a tip that helps me out a lot: Set easily accessible hotkeys for "Delete Frame" and "Clone Frame" in TAStudio! It allows for really efficient adjustments to your input so you can quickly test whether or not you're doing something on the first frame the game allows.
If you are aiming for speed, set the game options to ensure the fastest possible fights and find the best character/combo to finish every fight as fast as possible. If you are aiming for entertainment, showcase the game as best as you possibly can. Show off multiple characters, multiple combos, bugs and glitches if this game has any, mess around with the CPU opponents. You said this is your favorite game, so surely you're the best choice to give it a proper showcase, but feel free to reach out for help if you need to! There are plenty of people here willing to help out!
All in all, I hope this doesn't discourage you from continuing to TAS and continuing to improve. It takes time and patience to build your TASing skills, but anyone who puts in the time and patience can be a fantastic TASer. Please stick around and continue working! c:
Oh, and one last thing, since you were so kind as to leave a message at the end of your input...
Last Edited by adelikat on 11/28/2022 11:31 PM
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