Submission #7610: Rebcart's SegaCD Rise of the Dragon in 09:25.86

(Link to video)
Console Sega CD Emulator BizHawk 2.8
Game Version USA v1.0 Frame Count 33908
ROM Filename Rise of the Dragon (USA).cue Frame Rate 59.922751013550524
Branch Rerecord Count 2994
PowerOn Authors Rebcart
Game Rise of the Dragon
Submitted by Rebcart on 7/21/2022 2:24:49 AM

Submission Comments
Rise of the Dragon for Sega CD
TAS recorded on BizHawk 2.8. Sega CD BIOS version 1.10 USA.
.CUE SHA-1: 3C241CEEFC31754D411B682B7B397494FAE7F059
Track 1.bin SHA-1: EA97A8CA280540F160B0884C6A0E52EDEA3692EA
Track 2.bin SHA-1: 06486711B36741362822922073AA722FAD45E4F0
Track 3.bin SHA-1: 63A75172B7D96C24779F686287FAC7160C4E0A15
Track 4.bin SHA-1: 8C18E2DDCF046A372AC77CB2D439D10EAAEF0E80
Track 5.bin SHA-1: ECC1E2FE6DAA0855AA7E25639A12843436209909
(All found using HxD & ROM Hasher)
Please notice the first screen after the SEGA logo, this text screen is different depending on the version. The original version says "© 1992 Sierra" on it and the text is left-aligned, the second release says "© 1994 Sierra" on it and the text is center-aligned. I am playing on the original USA release of the game which was sold in a cardboard box, rather than the second release which was in a plastic case. This initial release allows you to skip the opening cutscene, which is very long.
This is the third time I've TASed any%, and probably the last? This run has an 8 second improvement over the last run (located here: https://www.youtube.com/watch?v=VJp-2SNRs_4 ). The biggest improvement and one I'm most proud of is one-cycling the Qwong wire minigame. I do not know how tight of a window it is but I feel like my margin of error is only a couple of frames. Opening the blown lock as late as possible and instantly starting to move the red piece is a key factor. It is barely doable with the current knowledge but I'm glad I can prove it can be done. Most other improvements were mainly better dialogue options and better movement between inventory and out. Still one-cycled reservoir, feel like it could always be done better due to RNG, but I can't manipulate it at all.
I'll post this in every run I do because it's important to know how the cursor movement works:
The main movement is this game is the mouse cursor. If you hold a certain direction, your mouse speed will accelerate from 1 frame a second to 8 frames a second, taking 52 frames to reach maximum speed, and you can maintain the 8 frames per second speed if you remain moving after the 52 frames. However, it's a little more complicated than that. If you need to turn a different direction, you can keep this speed as long as you change directions within 2 of the 8 cardinal directions, and as long as one of them is a diagonal (for example: N to NE, NE to N, or NE to SE all work, but NOT N to E). If I want to move W to pick up an item and move E to drop it into my inventory (assuming I'm at maximum speed), it's faster to:
Frame 1: Move W and pickup on same frame
Frame 2: Move NW for a frame
Frame 3: Move NE for a frame
Frame 4: Move E
You can also swap north in this example to south if you want. I have to do a U-Turn movement to maintain my fast acceleration. You can't keep the speed through most screen transitions or when accessing the inventory.

slamo: Claiming for judging.
slamo: Cutting off 12147 frames of blank input and removing the "any%" branch.
There are tons of little improvements here in almost every section, nice work! Accepting over the current publication.

despoa: Processing...

Last Edited by despoa 12 days ago
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