Submission #7656: reirrab's DS Space Invaders Extreme 2 in 09:45.18

(Link to video)
Console Nintendo DS Emulator BizHawk 2.8
Game Version JPN Frame Count 35009
ROM Filename 3578 - Space Invaders Extreme 2 (Japan) [b].nds Frame Rate 59.82609828808082
Branch Rerecord Count 4864
PowerOn Authors reirrab
Game Space Invaders Extreme 2
Submitted by reirrab on 8/21/2022 11:56:13 PM

Submission Comments
reirrab's TAS on the DS game Space Invaders Extreme 2
This run focuses on the semi-hard path (1-2-3B-4B-5C) and getting the fastest time.

feos: Claiming for judging.
feos: This run was made using a bad dump ([Underdumped header]), but it syncs on the good dump too, so I fixed the movie header to match the latter.
Also trimmed blank input at the end. It would have been better to include the credits roll, but this game doesn't seem to advance the credits unless you actually play, and [1570] DS Space Invaders Extreme 2 by FractalFusion in 07:56.48 ends similarly to this run, so it's fine.
feos: I made an encode where I aligned comparable segments of both runs, this and FractalFusion's:
There's very little information on the internet about how comparable the two modes actually are, but I found this article which says
Joining the traditional Score Attack mode is a Time Attack mode. These are the same levels as found in Score Attack, but instead of racking up points, players will be racing against a clock.
And after watching the comparison encode, I noticed that at the very least the levels common for both runs are indeed very similar. I also noticed that FractalFusion was quite a bit more optimal with execution and strategies in those common segments. So much so that I think their run wasn't actually checked during the making of this submission. The audience also noticed that this run is not up to par.
Just like it's said in our Guidelines, one should absolutely check if there are existing TASes of the game one is trying out. Awareness of known techniques makes the end result much better, compared to doing everything alone from scratch. And to gain the required skill to be able to make optimal TASes from scratch, one needs to learn beating others first.
Rejecting for sub-optimality, but better luck next time!

Last Edited by feos 9 days ago
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