Submission #7678: Spikestuff's Arcade Bowl-O-Rama "Blackjack" in 01:30.89

(Link to video)
Console Arcade Emulator libTAS v1.4.3 // MAME v0.245
Game Version unknown v1.0 Frame Count 5181
ROM Filename bowlrama.zip Frame Rate 57.00000210900008
Branch Blackjack Rerecord Count 1071
PowerOn Authors Spikestuff
Submitted by Spikestuff on 9/5/2022 10:48:34 AM

Submission Comments
<Dealer> Nineteen.
<Homer> Hit Me.
<Dealer> Twenty.
<Homer> Hit Me.
<Dealer> Twenty-one.
<Homer> Hit Me.
<Dealer> Twenty-two.
<Homer> D'oh!
AND YOU THOUGHT I WASN'T GOING TO FIND AN APPROPRIATE BOWLING GAME.
WELL SHOWS YOU WRONG.
Bowl-O-Rama is a bowling game, who would've thunk an arcade bowling game about bowling, wowwwwwwww.
In it, you have three modes; Bowl-O-Rama (Bowling), Flash-O-Matic the goal to bowl for the highest flashing value (800) and aim for Strikes and Blackjack.
So for an optimal Jackblack you need 2 things; a 10 (or a Face Card) and an Ace.
In bowling this has been basically simplified as, get a strike, and a pin.
Repeat until you get the max score of 420.

Possible Improvements

This game blows. So, there's a menuing error. I corrected this menuing error, and then it became slower.
Did the typical go down instead up when menuing, saved frames. My pain is measurable, so I left the menuing error in this.
Now I was going to submit Flash-O-Matic along with this, but I'll leave that to bake for longer--
And for Windows people here's the inp file (I'll move it to GitHub eventually).
Bare-requirements to sync on your machine: -skip_gameinfo (prevent writing to disc is enabled)
Preferable requirements to sync on your machine: -nomaximize -skip_gameinfo -nonvram_save

Last Edited by Spikestuff on 9/6/2022 11:30 AM
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