Submission #7693: calcwatch2's SNES SimAnt: The Electronic Ant Colony "Scenario Game" in 11:04.90

(Link to video)
Super Nintendo Entertainment System
(Submitted: Sim Ant)
Scenario Game
BizHawk 2.8.0
39960
60.0988138974405
1595
PowerOn
Sim Ant (U)(37113).sfc
Submitted by calcwatch2 on 9/15/2022 7:50:28 AM
Submission Comments
I clear all 8 scenarios in order, triggering the end credits.

Game objectives

  • Emulator used: BizHawk 2.8 (Windows 64bit), BSNESv115+ core
  • Clear all 8 scenarios in order, starting from a new game, as quickly as possible.

Comments

In most cases, I switch to the closeup view of the red nest and rely the game's auto path-finding to lead the yellow ant to the red queen. In a couple areas, the ant easily gets lost, so I guide her manually for a bit. In the last scenario, I intentionally delay the her movements for a few frames to give time for a spider to turn around; without the delay, she gets eaten en route to the red nest.
During the fights, I rapidly press A and B (alternating 2 frames A / 1 frame B), to boost the chances of winning. A random value is selected at the start of the fight, and then compared to a second random value at the end of the fight to determine the winner. The first value must be greater than the second for the yellow ant to win. Every one of the A/B button presses increments the first value, and the fights usually last long enough to increment it well past the second value. When the second value is too large for this to work, I buy more time for button presses by briefly pausing the game mid-fight.

Other comments

  • SHA-1 hash: B0F4468C99A010AFF44AE165893CCA5E4C242771
  • The YouTube recording is a slightly earlier revision where I didn't press A at the end to close the final dialog boxes. Otherwise, it's identical.
  • It might be faster to guide the yellow ant manually instead of using auto path-finding, in all the scenarios. However, there is a trade-off since it takes time to transition to and from the surface closeup view.

slamo: Claiming for judging.
slamo: Interesting strategy in this one. It does indeed look like it's faster to watch the red ant nest and let the AI pathfinding work, mostly due to skipping one of the transition screens. On the maps where the AI can't get there on its own, guiding the ant on the overworld is unavoidable. The small AI confusion on scenario 3 is forgivable considering everything happens off-screen.
I've changed the branch name to match the game mode's name in the menu. Accepting!

despoa: Processing...
Last Edited by despoa on 10/25/2022 9:34 PM
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