Alright, so this one is faster than RTA most definitely. I didn't end on the final hit on Gum Monster, so that time still isn't accurate, but whatever it's still faster than RTA. This is a 22:41 according to RTA timing. 10 seconds ahead of the WR! So, yeah. Anyways, blerrrffff, copy paste the original submission text HAHA.
I initially recorded this movie in SNES9X, before finding out you can't submit movies like that. Oops. I redid the whole movie in Bizhawk instead. Unfortunately, my computer is pretty trash, so I don't have a video encode of this run (unless someone wants to make that for me). EDIT: Don't worry, memeboi of the past. You had to redo the movie anyways. I'm encoding it as I type this. LOL!!11!!1
Anyways, Pac-Man 2. This is definitely a game. In this game, you don't control Pac-Man directly. Instead, you guide him through the use of your slingshot. You can press Y to make him look up, backwards, down, and forwards. Pac-Man's mood changes in this game, too, based on your actions (or whatever happens to him). Happy, angry, wacky, and sad. Unfortunately, the latter two aren't seen in this movie.
- Emulator used: Bizhawk 2.5.3
- Beat the game fast
- SNES version
- Mood manipulation
Getting the Milk
The first objective of the game is to get some milk for Pac-Baby. This is quite a simple mission, as the milk is over to your right. However, the first trick comes right at the beginning here. You need to shoot the windmill so Pac-Man will run away. You have to wait until Pac-Man is a good distance away from the windmill. Then, you force him to look down. You have to shoot the windmill three times, so getting Pac to look down is just enough time for the windmill's blades to... fly off, somehow.
Once Pac-Man is done running, he'll play an animation. You can skip it by shooting him.
The next trick is the Cow Kill. See, when you hit the cow, it bellows an apparently scary moo. Normally, Pac-Man gets frightened by it, and runs away. However, if Pac-Man is standing right up close to the cow, it will swing its tail and whack Pac-Man. This kills him, and he'll respawn at the beginning of the area.
Getting the Flower
Pac-Man must climb the mountain to get flowers for Lucy. Why he doesn't just go to a flower shop or something is beyond me. Anyways, windmills are lame. So, I use bees instead. If you shoot the tree at a specific spot, a bee hive will fall out. These bees normally kill Pac-Man. Luckily, I make sure that Pac-Man notices the bees each time I do the trick. Pac-Man will run away until the next screen, making this section a lot faster.
Once we make it to the mountain, we see the first uses of Power Pellets. Power Pellets transform Pac-Man into Super Pac-Man! In this form, he can eat ghosts! Wow! Also, he can be used to skip otherwise long and tedious areas, which is mostly what we'll be using him for.
After a ride in the minecart, we stumble across the first ID card. The ID cards are mandatory items that Pac-Man needs for the end of the game. Unfortunately, the game makes little to no mention of them, so they're easy to miss.
After Pac goes for a quick fly in the hangglider, we come across the next trick. When Pac-Man is on the mountain, a balloon will fly up. If Pac-Man notices it, you lose time and potentially your run if Pac-Man gets sad. If Pac-Man gets super sad, he won't notice the flowers at the top of the mountain. So, the balloon spawns on screen, I make Pac-Man LOOK, LOOK to the left, he walks over and despawns the balloon, I turn him around. Now, the balloon won't cause any problems!
When Pac-Man leaves the station, I shoot the chicken coop to make the chicken escape. This prompts Pac-Man to start chasing the chicken. Unfortunately, if you don't shoot Pac-Man, he'll bump into a tree and anger the bees, which then kill him. You have to shoot him before he bumps into the tree.
Getting the Guitar
The ghosts have stolen Pac-Jr's guitar. Pac-Man has to go and retrieve it for him. The next ID card is in the area with the cat.
When we enter the city, I shoot Pac-Man twice. This is to get him angry. If he's happy, he'll notice the slot machine in the next screen. This wastes time, although the animation is quite funny.
Defeating the Gum Monster
The evil ghost witch has been making a monster out of ABC gum. It's up to Pac-Man to stop her! The last ID card is on the rooftop.
There really isn't much to talk about on these later levels. It's just a lot of the same things. In the hot dog stand area, you have to let the whole animation with the cat play, which is definitely annoying, but in this objective, saving Power Pellets is mandatory.
I hit the ladder in the sewer area because I think it makes a neat sound. :)
When inserting the ID cards, it actually doesn't matter which order the numbers are in. I chose 4,5,1. But if you wanted to put in, 1,5,4, that would also work.
The unfortunately misspelled Gum Monster is a bit of a tricky battle. You have to shoot it so that it... sinks into the gum. Ghosts will swoop in to help it rise up. Super Pac-Man eats these ghosts. The Gum Monster then swats away Super Pac-Man, but you can shoot the arms to stop him from doing that.
Anyways, the Gum Monster gets defeated and Pac-Man saves the day! RTA timing would end on the final hit of the Gum Monster, but in this TAS, I advance the ending to the credits. EDIT: yeah actually in this one i end around the final hit on gum monster so lmao
Making this TAS was very fun, and I feel like I may start running Pac-Man 2. I know what to do, so it shouldn't be so tough. Maybe when I find a real cartridge of this game, I'll put some time into runs.