- Emulator used: libTAS 1.4.4/ruffle-nightly-2022_10_14
- Command lines: /root/redbeard.swf --width 1080 --height 720
So before I talk about the TAS I should mention an important part of this movie. I found out this game can upscale the sprites and graphics if the window size is made bigger. I can't increase the resolution in libTAS itself so I have to add --width 1080 --height 720 in command lines (which is the highest I can go otherwise the game will just crash). That means this movie will only sync on that resolution, however I do have a native res version in case judges prefer the native res version: https://tasvideos.org/UserFiles/Info/638036192528899383
I have a feeling other flash games are also like this, but the only issue is the fact that libTAS handles mouse inputs with coordinates, so any other resolution aside from the given one will desync. But I'm hoping with this submission, it'll let staff discuss how they wanna handle resolutions for Flash games going forward.
anyways about the game:
The game is pretty messed up with physics, there are some instances where red beard will be pushed up higher when landing on a platform, and depending on his position, this could allow for a higher jump, which you can see once in awhile on some platforms. There was also one instance where I accidentally fell through a purple platform in stage 12 by complete accident, but it saves time.
so basically the concept of the game is that if red beard is holding colored orbs, the platforms in the stage will do something, either move or appear. For some stages you may need more colored orbs for a platform to move, and you can't carry more than one color at a time.
I don't know if there might be any other glitches or places that could be improved, and if there are I can adjust the stages to include such times (this game despite being weird with physics is hex friendly)
slamo: Claiming for judging.
feos: Claiming for judging.