Submission #7851: ShesChardcore's SNES Ranma ½: Chougi Ranbu Hen in 10:39.60

Super Nintendo Entertainment System
baseline
(Submitted: Ranma 1-2 - Chougi Renbu Han (Japan).sfc JPN)
Bizhawk 2.8
38439
60.0988138974405
8720
PowerOn
Submitted by ShesChardcore on 12/4/2022 6:53 PM
Submission Comments
This submission is for the Japanese SNES game Ranma ½: Chougi Ranbu Hen. It's a pretty decent fighting game with a combo system, which we use to our advantage to destroy the helpless CPU opponents.
I saw this game get an honorable mention in the First 500 project since it was accepted to the vault long after being rejected for entertainment purposes. I don't like fighting games or anime, but I do like doing my part for projects and such.
Overall, this is a 1,779 frame improvement over #964: Hiryuu's SNES Ranma ½: Chougi Ranbu Hen in 11:10.30 mainly due to optimizing the combos and choosing the right attack for the right situation.
There are 11 fights in the game, and a few of them, namely Shampoo, Shovel Knight (don't know her name)[1] and the panda[2] were pretty annoying. The AI has little differences that at least vary up how the fights look sometimes. Shampoo is fast, she's head and shoulders above the rest when it comes to speed. Shovel knight has a steely resolve when she digs in defensively. Panda is tanky and I'm not wasting a pun on him; gotta keep my pun finances in the (Jack) Black and out of the red.
I'm sorry. (I'm not sorry.)
Anyway the combo system lets Ryouga (our character) do ridiculous amounts of damage. Certain moves can be chained/canceled into other moves, and you can do that when the little hit indicator turns red. Generally we throw 3-4 hit combos to dizzy the opponent, and 5-7 afterward to finish them. Generally the combos go:
Jump attack > uppercut > flying headbutt move. This combo dizzies the opponent almost every time and we swap out the headbutt for the hadouken on occasion since occasionally they'll get knocked down from the first headbutt hit instead of the second.
Jump attack > Uppercut (occasionally a standard kick would work here as well since it hits twice) > Flying headbutt > Hadouken/Rock thing. The rock thing can hit twice and is a good combo finisher.
We also throw in a downward aerial on occasion that I call the tanuki teabag.
The AI likes to block and avoid our moves, so there's a lot of manipping involved when it comes to move selection, when we jump, etc. The panda and Herb (the boss) are the only fights we hit 94 instead of 95/96 IGT, I think they just take slightly reduced damage so the main combos aren't quite enough to two cycle them. At least all the fights aren't identical, making it slightly more fun to watch I guess? Some of them even get finished with basic moves.
Overall, not much else to say. Enjoy the show!

ThunderAxe31: Claiming for judging.
ThunderAxe31: Accepting as improvement of the current publication.

despoa: Processing...
Publisher's Footnotes
[1]: Her name is Ukyo Kuonji and she wields a huge spatula.
[2]: The panda's name is Genma Saotome and that is his transformed form as he suffers the same curse as Ranma and Ryoga.
Last Edited by despoa on 12/14/2022 3:02 AM
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