Submission #7927: PearlASE's Arcade Klax "maximum score" in 2:05:24.60

(Link to video)
Arcade
maximum score
libTAS 1.4.4 + MAME 0.220
451476
60
26768
PowerOn
klax
Submitted by PearlASE on 1/2/2023 11:31:50 PM
Submission Comments
This is a High-Scoring TAS of KLAX (Version 6), the Arcade version specifically.
This TAS is played on default settings which are Normal difficulty with Ramping (also known as Rank by the greater arcade community) turned on. No warps are used in any way. This game is not possible to 1CC on these settings without warps as the luck needed and rank gets completely unmanageable by about stage 18.
I originally wanted to introduce a restriction to myself to not allow the same pattern to be executed twice in a row, but due to the rapidly increasing difficulty and at times there just not being enough frames to manipulate the RNG for the right tiles, I dropped the restriction at around stage 15.
As a result, this TAS is not a "perfect" score, as such a thing is impossible anyway. A true perfect score would be around the 90,000,000 point range but a handful of stages are not possible to manipulate the tiles correctly to ensure a 9x90,000 chain.
However, in this TAS' current state it beats the top MAME score by almost 70 million points and beats the highest recorded Japanese score by 65 million points.
This is improvable, without a doubt but I am satisfied with this project.

feos: Fixed platform (the parser needs it to be in .ltm annotations, not submission description).

feos: Claiming for judging.
feos: Whether this movie can be done faster depends on how much room is needed per level for optimal manipulation and routing. A movie that reaches the same or higher score sooner will obsolete this run, which looks solid enough even if improvable in some areas.
In the future, please use correct framerate for MAME in libTAS. Even though MAME applies forced VSync that libTAS simulated on a high level, and it's possible to sync the same movie on actual MAME without emulation problems, using the correct framerate removes fake lag frames in libTAS and overall results in proper representation of a given machine.
Trimming excessive input at the end and accepting.

EZGames69: Processing...
Last Edited by EZGames69 on 2/5/2023 2:38 PM
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