Submission #8022: OtakuTAS's Genesis Jurassic Park "Grant" in 05:06.09

(Link to video)
Sega Genesis
Grant
BizHawk 2.8.0
18342
59.922751013550524
13936
PowerOn
Jurassic Park (USA).md
Submitted by OtakuTAS on 2/10/2023 12:56:57 AM
Submission Comments
Final time: 4:51.8 (17,513 from "start" input to last input/end)
Video explanation coming soon. Way too much to list. Found a ton of new glitches and skips.
Thanks to RetroBrando and Dentey from the JP Speedrunners Discord for lots of knowledge and glitches that were discovered.
Many people do "a TAS" but for me this was "THE TAS", and out of the ordinary for me. The amount of work put into this was insane, with just short of 14,000 re-records on this short run but more accurately perhaps 200,000+ presses of the TAS Studio arrow controls and several hundred thousand changes. There was no expense spared and I have roughly at least 20 hours in each level, with Jungle being around 30 or 40.
I'm currently figuring out the RNG further, but at this point I'm ready to submit and make this awesome, record-breaking run known.
Note: This game has lag, and the lag changes cycle for the rest of the run depending on any input (especially switching weapons), as well as RNG, so any changes in the future will likely require a full restart. This was done from fresh scratch, rather than using in the other run in any form. Switching input anywhere will, 100% of the time, desync the rest of the run, both in terms of movement AND RNG AND lag. And sometimes, just for fun, weirdly long loading times for ending a level on certain frames (first frame seems to be optimal and no "chosen" delays were taken in this regard in this run).

Samsara: I've replaced the file with a trimmed version, removing a little over 2 seconds of blank input from the end of the run. The rest of the run remains unchanged.

ViGadeomes: Claiming for judging.
ViGadeomes: First off, impressive work with glitch hunting, routing and optimizations !
As pointed out by Samsara, the menu isn't eazily fixable and is insignificant compared to the overall quality and timesave of the run. Outside of this everything looks good to me.
Accepting as an improvement over the published run !

EZGames69: Processing...
Last Edited by EZGames69 on 3/1/2023 3:32 AM
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