Submission #8037: GoddessMaria's NES Donkey Kong: Original Edition "all items" in 01:33.63

Nintendo Entertainment System
All Items
(Submitted: all items)
(Submitted: Donkey Kong - Original Edition (USA) (Virtual Console).nes unknown)
BizHawk 2.8
5627 (cycle count 502717462)
60.09966968104024
1675
PowerOn
Submitted by GoddessMaria on 2/15/2023 11:59 PM
Submission Comments
This improves on adelikat's movie by 12 frames.

Game objectives

  • Emulator used: BizHawk 2.8
  • 100% Completion (collects every item)
  • Aims for fastest time

Comments

This is a project that I had initially started back in 2018, but put it off... Recently, I had an itch to do it again and actually finished it.

Stage by stage comments

Stage 1 (25M)

1 frame was saved by grabbing the first ladder (the broken one) a frame earlier.

Stage 2 (50M)

An additional 6 frames were saved by getting on the last ladder earlier.

Stage 3 (75M)

This one... oh boy... Despite some earlier ladder grabs, only ended up being ahead by 12 frames. Whatever additional frames that were initially saved were lost having to wait on and avoid the jackhammer...

Other comments

Potential Improvement(s)

In Stage 3 (75M), there's a matter of manipulating the jackhammer at the end of the stage. If one can find enough frames to save throughout the stage that would avoid the jackhammer without delaying beforehand, it will lead to significant time save.

DrD2k9: Judging Underway
DrD2k9: Optimization is solid with good RNG manipulation to avoid enemies.
Regarding the jackhammer in stage 3 (75M): it is indeed possible to manipulate their spawns, specifically the starting horizontal position when the jackhammer enters the screen. This run has the jackhammer start in the ideal horizontal location (whether intentional or not), so changing this won't aid the delay in game progress. I was unable to find a way to alter the timing of when the jackhammers are released; it appears to be on a consistent timer, but I was unable to find the timer in RAM to confirm.
Accepting as an improvement to the current publication.

EZGames69: Processing...
Last Edited by EZGames69 on 2/27/2023 3:57 PM
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