Submission #8078: Pankaj's NES Code Name: Viper in 10:46.80

(Link to video)
Nintendo Entertainment System
baseline
FCEUX 2.6.4
38872
60.0988138974405
24040
PowerOn
Code Name Viper
Submitted by Pankaj on 3/4/2023 4:23:28 PM
Submission Comments
New improvements!
So I found new time saving techniques and a better way to manipulate RNG, that's why I decided to make a new TAS.
This is an improvement of 70 frames, 45 frames from better gameplay and 25 frames from closing all the dialoge cutscenes quicker (by new technique).
The player must find out the grenade guy (who is captured in some random doors) in each level, without it the cutscene of blowing up the final blockade won't appear and you will not be able to finish that level.
Some doors are in your way and don't need any extra distance to travel so you always want the grenade guy in those doors and that is the reason why you are not done after TASing a level in this game.
So there is an extra jump in the end of level 1 in my current TAS and I was trying to find a way to reduce that jump and after trying different sorts of things I reduced that jump but as I said above that after TASing each level you will have to see which grenade guy door you are getting in the next level and here I was getting the wrong door so I TASed the 1st level multiple times and the dialoge cutscene after it too and there I observed that even after maintaining the same speed in level 1 the level 2 is starting a little late and sometimes a little early by few frames.
This is the first new trick I found, in this trick you can be lucky and close the dialoge cutscenes few frames faster! What you do is first of all you simply optimise/TAS a level and then TAS the dialoge cutscenes too and note the the first frame of next level then go back and do some changes in the level while trying not to loose time then TAS the cutscenes again and note the first frame of next level again, Using this trick you can gain benefit of few frames.
Here is level by level improvements detail:
Level 1 : found no improvements here
Level 2 : no improvements but managed to start level 2 four frames faster by new trick
Level 3 : found 4 frames of improvement here, In previous TAS I stopped for 1 frame in this level but now there is no need to stop anywhere because I reached this level even quicker so enemy behaviour has changed and that's why there is a different route taken in level 3, this route is equally fast as previous run but this time I had to take this route because of changed RNG or whatever it is.
Level 4 : here I again took different route which is equally fast as the route taken in previous TAS, the damage trick I used this time in level 4 was not applicable in my previous TAS but it is now so I used this trick, I also reduced two jumps here, also found 2 frames of improvement from better movement ( 12 frames of improvement).
Level 5 : found 12 frames of improvement here too, 3 frames from better movement and 1 jump reduced in the end, also there is a lag intensive area in level 5 so I improved it too.
Level 6 : no improvements here .
Level 7 : found 11 frames of improvement here, 1 frame of improvement from better movment and later this one frame of improvement became 2 frames of improvement probably because of sub-pixel management then later gained few more frames from faster movement.
Level 8 : 4 frames of improvement here, I completly changed the gameplay here because movement used in previous run was not applicable here.
Also I found 2 frames of improvement in the final boss fight.
This was my first favorite game, I played it a lot in childhood, I have even played this game in my dreams too, this game was titled as "Ningen heiki - Dead fox" in the NES cartridge which I have, Now I play it in PC only with emulator (FCEUX).

ThunderAxe31: Claiming for judging.
ThunderAxe31: Accepting as improvement over the current publication.

despoa: Processing...
Last Edited by despoa on 3/14/2023 4:56 PM
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