Submission #816: Animadverto's NES Lickle in 20:24.78

Nintendo Entertainment System
(Submitted: Lickle)
baseline
FCEU 0.98.12
73487
60
3984
Unknown
Lickle.nes
Submitted by Animadverto on 9/15/2005 3:59:03 AM
Submission Comments
This is a movie of the strange Japanese game Lickle. In it, you have a choice of 4 characters (human, mouse, dragon, golem) each with their own unique abilities. The mouse is used almost constantly because of its speed and very powerful attack that can be used against some bosses. The human form is rarely used because it has no real advantages, except being able to walk off ledges faster than the mouse. I use the dragon to fly past almost all places where you'd normally have to wait for a platform or group of enemies to move. I use the golem against many bosses and to walk on spikes when I have no other choice.
This is a very good first version, its the first REAL speedrun I've completed. Most of it was played frame by frame.
In this version, I take no damage. A "takes damage" version could possibly be 1-2 min shorter. I may do one of those soon.
If you've never played the game, you might not be too impressed with what goes on, but there are AT LEAST a dozen places where you know the game isn't supposed to be played that way (killing some bosses in just a few seconds, scaling walls with the mouse at max speed, etc. for example).
I hope this movie is as interesting and entertaining for you as it is for me. I also hope some of the other movie makers at this site give this game a shot too.

Truncated: Maybe it feels a bit unfair that I'm the one judging your submission when I didn't agree with your aims earlier. But the desicion on this movie is not based on that, it is based on low quality:
  • not climbing as fast as possible with Samson
  • not cutting corners
  • not minimizing lag by killing enemies (the plants, for example)
  • not firing at the 1:st boss while approaching him (and thereby having to wait for him do dis- and reappear once)
  • not charging up the dragon's attack while waiting for the boss to become vulnerable
  • not using the mouse for the platforms and using the dragon only for flying in the water level
  • and so on.
Therefore, this submission will be rejected. However, I do think this is an excellent game for speedrunning and hope that you (or someone) will make a better movie for it. And that that one hopefully won't be a no-damage run. :)
Last Edited by on 1/1/2022 6:13 PM
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