Submission #8204: NinjaCocktail's GBA Rayman 3 in 54:56.52

(Link to video)
Game Boy Advance
baseline
BizHawk 2.6.2
196893
59.7275005696058
95704
PowerOn
0985 - Rayman 3 - Hoodlum Havoc (U)(RDG).gba
Submitted by NinjaCocktail on 4/8/2023 2:07:57 PM
Submission Comments
Edit from April 14th: Please consider my latest user file of Rayman 3 GBA Any%. The updated movie is 194 frame shorter than the previous submission.
A major skip involving wall-jumping was discovered by Payman in Shining Glade Screen 1 which saved more than 22 seconds. Enough to break the 55 minute barrier for both RTA and TAS times! Then a better understanding of the blue lum power resulted in saving 229 frames in The Underlands.
The updated movie is truncated at Frame 196893. The new time in 54:56.52. The RTA run would start at frame 866 and end at frame 196557 or a time of 54:36.41.
Details about the new improvements:
A major skip was discovered by Payman in Shining Glades Screen 1. During the autoscrolling part below the pole, it is possible to clip inside the wall and do wall-jumps to climb straight to the pole. This skip is doable RTA. It requires to scrawl at the very end of the barrel, then press R within a 3-frame window to stand up as early as possible (Rayman can fall in the water if he goes to far to the right), then jump within another 3-frame window to clip inside the wall. If Rayman jumps too early, the ceiling blocks him. If he jumps too late, he doesn't clip inside the wall. This skip saved 1363 frames or 22.82 seconds!
A better optimization of the vertical flights involving the blue lums saved 229 frames in Magmacosm. Rayman wasn't at his maximum vertical speed until now. In order to fly at maximum vertical speed, he has to go downwards for 1 frame before using the blue-lumed helicopter. If he punches during a flight, he will drop the speed and has to go downwards again to recover it. Based on this new knowledge, I saved:
  • 57 frames before entering the curtain of The Underlands.
  • 90 frames in The Underlands Screen 1.
  • 82 frames in the Underlands Screen 2.
Both Jano and Final Boss RNG have changed. I had to manipulate them again. I kept the new best (or less worse) RNG seed. The seed I kept here is slower than the one in my previous Any% TAS. It is slower by 60 frames mainly due to more sets of beams in Final Boss Phase 1.
I hope you'll enjoy this updated TAS. Regards, NinjaCocktail

ViGadeomes: Claiming for judging.
ViGadeomes: Sorry for the delay once again...
Replacing the movie with an improvement from the author in his userfile.
Great improvement !
Accepting over the current publication !

EZGames69: Processing...
Last Edited by EZGames69 on 6/25/2023 2:32 PM
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