Submission #8256: BlackWinnerYoshi's GBC SK8-BIT "Freeskate" in 05:50.12

(Link to video)
Game Boy Color
Freeskate
BizHawk 2.9 / 2.9.1
20912 (Cycle Count 734245292)
59.72887140282814
0
PowerOn
MissingRerecordCount
Submitted by BlackWinnerYoshi on 5/2/2023 1:55:37 PM
Submission Comments
SK8-BIT is a homebrew skateboarding game released for the Game Boy Color by DH13. You can play as one of two different skaters and go through one of two modes: Challenge and Freeskate. This TAS plays through the "Freeskate" mode until the first loop ends.

Game objectives

  • Emulator used: BizHawk 2.9 (also syncs with 2.9.1) with SameBoy and AGB BIOS for potential console verification (Alyosha hey hi hello)
  • Objective: complete first loop of the Freeskate mode
  • Genre: Platformer
  • Genre: Homebrew

Comments

This TAS completes 15 levels, which are slightly longer than in the Challenge mode, and then quits to main menu, as the levels loop. No idea if quitting is the appropriate ending point, but it can be changed later. actually yeah it has to be changed, see forums. movie replaced. Like with #8144: LoganTheTASer & BlackWinnerYoshi's GBC SK8-BIT "Challenge" in 05:03.35, the gameplay is trivial. It also requires much less A holding (only 197 213 if aiming for fastest completion, compared to 1289). It's my first solo GBC submission, and a solo submission in general. or is it? No, I didn't use TAStudio for some reason that's why there's no rerecords
You need the GBC+AGB BIOS to replay the movie, LogansGamingRoom probably wants to do that. Place the agb.bin or-whatever-it's-called file in the Firmware folder, it has 2304 bytes and has SHA1 of fa5287e24b0fa533b3b5ef2b28a81245346c1a0f

Stage by stage comments

the first one doesn't require an A press, how convenient. oh, and did you know pannenkoek saved half A press on that stupid star? crazy!

Other comments

Possible improvements: probably none actually, nymx found one by just jumping farther or something, see forums for more info movie replaced
Suggested screenshots (according to the frame counter in BizHawk): 10831 (YouTube thumbnail), 15191 (second YouTube suggestion), maybe more if I could get that portable automatic screenshotter lol

nymx: Claiming for judging.

nymx: As the author has mentioned, this is very trivial. Nothing really to figure out, in terms of optimization...as far as I can tell. Author has chosen to end the inputs at the selection screen, meaning that a future submission would have to do the same, to hold up in a comparison.
Accepting to "Standard" for publication as a new "Freeskate" branch.

BlackWinnerYoshi: I actually said updating the movie is fine, unless I said something wrong? Would it require rejudging from someone else because you created that movie that ends input earlier? EDIT: also, I forgot to mention it lacks cycle count EDIT2: so it needs to be added back (734245292 cyclecount @ 2097152 clockrate) - the rerecord count of 24 can probably be removed too PostPubEdit: using this Lua script, it appears the true rerecord count should be 400: https://github.com/TASEmulators/BizHawk/issues/3707#issuecomment-1641377901

nymx: Updating with trimmed movie file and corrected cycle count.

nymx: Set rerecord count to zero.

despoa: Processing...
Last Edited by BlackWinnerYoshi on 7/20/2023 1:53 AM
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