Submission #8275: nymx's Coleco B.C.'s Quest for Tires in 01:40.41

ColecoVision
(Submitted: BC's Quest For Tires)
baseline
(Submitted: BC's Quest for Tires (USA, Europe).col unknown)
BizHawk 2.9.0
6017
59.9227510135505
4368
PowerOn
Submitted by nymx on 5/12/2023 7:54 PM
Submission Comments

BC's Quest For Tires (Colecovision)

Tools Used

  • BizHawk 2.9.0

Effort In TASing

I have been working on the C64 version and wondered if I had learned anything that could be used on the Colecovision version. So, I started TASing the coleco game, while avoiding the inputs from MESHUGGAH's #5808: MESHUGGAH's Coleco B.C.'s Quest for Tires in 01:40.45...as I didn't want any influence to take away from my understanding thus far. Well, it turned out MESHUGGAH's inputs were rock solid! The only thing that showed up was a difference found when jumping the top of the volcano, by use of the bird. Something in the cut scene causes a timing issue (Frame Rule maybe?) that would soon be resolved by the end of Stage 6. Thereafter, each stage was 2 frames faster and that is how it ended...with a 2 frame cut. All I had to do, was hold that ground until the game was finished.
I applaud MESSHUGGAH and his efforts!

Bizhawk 2.2.1 Confirmation

You can download a confirmation run, to show that the new inputs actually work on the older version of Bizhawk. This was how we proved that a true improvement was made.
https://tasvideos.org/UserFiles/Info/638195129363942104 (MESHUGGAH's inputs, modified with the new inputs at the end of Stage 5).

Thanks

  • feos for the conversations and confirmation on whether or not that this was a legitimate improvement.

DrD2k9: Claiming for judging.
DrD2k9: I was paying attention during your discussion with feos and concur that this is a legit improvement.
Syncs for me. Accepting to obsolete 3623M.
fsvgm777: Processing.
Last Edited by fsvgm777 on 6/3/2023 6:37 PM
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