BC's Quest For Tires (Colecovision)
This is a 2 frame improvement over #5808: MESHUGGAH's Coleco B.C.'s Quest for Tires in 01:40.45.
Tools Used
- BizHawk 2.9.0
Effort In TASing
I have been working on the C64 version and wondered if I had learned anything that could be used on the Colecovision version. So, I started TASing the coleco game, while avoiding the inputs from MESHUGGAH's #5808: MESHUGGAH's Coleco B.C.'s Quest for Tires in 01:40.45...as I didn't want any influence to take away from my understanding thus far. Well, it turned out MESHUGGAH's inputs were rock solid! The only thing that showed up was a difference found when jumping the top of the volcano, by use of the bird. Something in the cut scene causes a timing issue (Frame Rule maybe?) that would soon be resolved by the end of Stage 6. Thereafter, each stage was 2 frames faster and that is how it ended...with a 2 frame cut. All I had to do, was hold that ground until the game was finished.
I applaud MESSHUGGAH and his efforts!
Bizhawk 2.2.1 Confirmation
You can download a confirmation run, to show that the new inputs actually work on the older version of Bizhawk. This was how we proved that a true improvement was made.
https://tasvideos.org/UserFiles/Info/638195129363942104 (MESHUGGAH's inputs, modified with the new inputs at the end of Stage 5).
Thanks
- feos for the conversations and confirmation on whether or not that this was a legitimate improvement.
DrD2k9: Claiming for judging.
DrD2k9: I was paying attention during your discussion with feos and concur that this is a legit improvement.
Syncs for me. Accepting to obsolete 3623M.
Syncs for me. Accepting to obsolete 3623M.
fsvgm777: Processing.