Submission #8343: notpsx's GC Resident Evil 4 "Assignment Ada" in 06:58.20

(Link to video)
Nintendo GameCube
Assignment Ada
Dolphin 5.0 x64
25092 (Cycle Count 203241912593)
60
210
! Sram
re4-disc1.iso
Submitted by notpsx on 6/11/2023 8:19:14 PM
Submission Comments
Dolphin settings:
- Emulator: Dolphin 5.0 x64
- DualCore and Idle Skipping on
- Skip Gamecube BIOS
- DSP HLE emulation 
Assignment: Ada, also known as Ada the Spy in some Japan, is a non-canon minigame featured in Resident Evil 4 unlocked after completing the game.
The minigame's plot involves Ada collecting a number of plaga samples as ordered by Albert Wesker (as opposed to collecting the single control plaga sample like in the main game). Ada does so and then reports back to Wesker that the mission was completed. She also states that Krauser was killed despite the implication that he had actually survived.
Although the plot is non-canon, it is interesting to note the ending scene has one of the biggest allusions to Resident Evil 5 in that Albert Wesker talks about "Significant changes in our world".
The game begins at the beginning of the island at Wharf A and ends at the Communications tower. The item layout on the map has been reworked for the minigame and pesetas and treasures are not found or used at all. The player must find the five samples of the Las Plagas parasite which are marked on the player's map. The only enemies featured are Ganado militia, Gatling Men (aka J.J), and Jack Krauser as the "boss" in the final area the player must defeat to get the last Plaga Sample.
The minigame is relatively short and is meant to be completed in one play-through as there are no save points during it. Ada starts the game with 6 & 2/4 Bars of health and has a slightly faster movement speed than Leon. The Plaga Samples Ada must collect take up space in the inventory instead of the Keys & Treasures menu.
There isn't much to say about this run since no glitches are found for Assignment Ada. The 5-1 Island Skip (https://youtu.be/HTDfYbxgUoQ) doesn't work since Ada's climbing up animation is different.
I have to say this was the first time I ever did a TAS so there are things I messed up. Inventory navigation, picking up items or autofire in general. I really didn't know how to use autofire so I used frame-advance and tried pressing the button every two frames. Didn't go well honestly lol. But I'm not that disappointed for this being my first TAS. If there are any mistakes please let me know.

feos: Claiming for judging.
feos: Trimmed blank input at the end.
The movie must be technically sound
If you're aiming for speed, your submission must match or beat all known records. Check places such as YouTube, NicoVideo, and Speedrun.com for speedruns, as well as the Games section of the forums and our site Userfiles.
This run is several seconds slower than the 3 best human records for GameCube, most notably due to slower boss fights.
Hard to explain why the JJ fight is so much slower, but it's very apparent when you watch them side by side. And the Krauser you want to kill close to you so you don't have to walk back and forth to grab the sample. His running speed is much bigger than yours, so there's several seconds to save here too.
Overall execution and routing was fluctuating between slower and quicker than the human in different segments, so there's quite some potential here. But I haven't compared to all records for other systems, maybe there are some better strats a TAS could use.
Rejecting this attempt.
Last Edited by feos on 7/2/2023 12:59 PM
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