Submission #8386: Cactuar_'s NES Utsurun Desu.: Kawauso Hawaii e Iku in 10:54.61

Nintendo Entertainment System
(Submitted: Utsurun Desu - Kawauso Hawaii e Iku)
baseline
(Submitted: Utsurun Desu - Kawauso Hawaii e Iku (Japan).nes JPN)
FCEUX 2.2.3
39341
60.0988138974405
8074
PowerOn
Submitted by Cactuar_ on 6/27/2023 1:27 PM
Submission Comments

Utsurun Desu - Kawauso Goes to Hawaii

  • Emulator: FCEUX 2.2.3
  • SHA1: 02D6311E7A7624FE21D223E99AE7ADC687A27E7C

Notes

Pressing L+R in this game serves a few purposes. When moving, this will let Kawauso continue to travel through walls or floors while also increasing the hex value at 007A. This is the RAM value used to count how long the player has been holding the attack button. If you release L+R while this value is at a value that is normally only reached mid-attack (such as 0A), you will have a constant active hurtbox. This resets every screen change. If you are mid-jump, L+R will scroll the screen, causing Kawauso to shoot to the left. This is useful to move quickly or at the beginning of some stages to despawn some enemies enemies.

RAM Values

  • 0083 - Player Y Position
  • 0085 - Player X Position
  • 0418 - Player health
  • 007A - Attack button hold timer
  • 051F - Boss health 1
  • 053F - Boss health 2
  • 057F - Boss health 3

nymx: Claiming for judging.

nymx: Replaced movie with a trimmed version, removing about 2148 frames.

nymx: Welcome to our community! What a good start you have made, with such an interesting glitchy TAS. You broke this game really hard and it was a pleasure to watch.
Accepting to "Standard" for publication.

despoa: Processing...
Last Edited by despoa on 7/7/2023 3:11 AM
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