Submission #8387: LoganTheTASer's NES Action 52: Ooze in 03:44.31

Nintendo Entertainment System
baseline
(Submitted: Action 52 (U) [!].nes unknown)
FCEUX 2.6.4
13481
60.0988138974405
6675
PowerOn
Submitted by LoganTheTASer on 6/28/2023 6:44 PM
Submission Comments
About the Game(s):
Action 52 is an unlicensed game made for the NES and Sega Genesis, featuring - you guessed it - 52 different video games. The NES port was published in 1991, whereas the Genesis port was published in 1993. Both versions were published by Active Enterprises.
Ooze is game 5/52 in the NES port of Action 52. You play as a person who has to go through 6 levels featuring moving water, green and blue blobs, abrupt endings and more of that nonsense.
About the TAS:
Once again, some pretty awekward physics. Holding B stops your character to a halt, and sometimes the bullets can pass through enemies or make them vanish without hitting them.
This TAS aims for "Extended Any%" which completes all 6 levels. Strangely, nobody has finished an Extended Any% speedrun as of the time of submitting this.
Menuing
After the ~15 second Action 52 cutscene and a bit of quick menuing, we can start the game on frame 994.
Level 1
Nothing too eventful here. Just swaggering forward and shooting or jumping over anything that gets in your way.
Level 2
At the start, we have to wait quite a bit for a couple drops of acid to fall before we can jump over them. Apart from that, this is the easiest level in the game, as the acid is too high to get in your way if you just keep going forward.
Level 3
Pretty much the same as Level 2, but with a different floor layout, much riskier jumps and no waiting at the beginning.
Level 4
This is the third and last level without any waits, despite some risky playing and precise tricks.
Level 5
This level has several frame perfect tricks in order to play optimally. The only slowdowns are the three staircases, two of which slow us down by one or two frames, and the other by about 10 due to a platform right after the staircase. Another thing to note here is that we reach the end checkpoint the frame before we would've lost a life.
Level 6
By far the hardest level in the game. There's some extreme precision here with jumping and shooting. In total, we have to wait nine times for a total of 29 frames. In fact, this level was so precise it actually caused a desync around the middle during playback, but thankfully I could fix that in about a minute or so. Input ends when we reach the end checkpoint - once again, the frame before we would've lost a life - on frame 13480.
Thanks for reading.
I have since improved this TAS by 6 frames - https://tasvideos.org/UserFiles/Info/638236452781982504

nymx: Claiming for judging.

nymx: Updating movie file with 6 frames improvement. Thankfully you provided this, because the original movie field was de-syncing near the end. This one is working though.

nymx: I never thought that i would see the day that the games, provided under the Action 52 release, would have ever been TASed. All I can say is that AVGN would be proud of you.
Accepting to "Standard" for publication.

despoa: Processing...
Last Edited by despoa on 7/4/2023 3:35 AM
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