Submission #8448: Spikestuff's Flash Deep Sleep in 01:43.43

Adobe Flash
baseline
(Submitted: deep-sleep-13979.swf unknown)
libTAS v1.4.4 // ruffle-nightly-2023-04-30
3103
30
264
PowerOn
Submitted by Spikestuff on 7/18/2023 11:58 AM
Submission Comments
Spoopy videogame where doing A to B to C to D to E to Z to up a lighthouse.
Version used is the Armor Games' release to avoid the API crap coming from Newgrounds and also the extra splash that comes from running the Newgrounds version.
Major notable thing to point out is in that Boiler where we stared at a wall for a quick sec is important. The code is only provided to you once you look at that wall, you cannot receive a random code.
RTA runners pre-scratch this wall to get their code (it kinda acts like a NG+ thing), but we just have to look at values (or save scum). Looking at the values you find out all four digits are pre-set to -1 (in the de-compiler) so you can't input that code in later (and you always have to grab the fresh new code).
Amazing AS3 is amazing: --dont-warn-on-unsupported-content

ikuyo: Claiming for judging.
sleepy ikuyo: Nice job, accepting.

despoa: Processing...
Last Edited by Spikestuff on 8/2/2023 9:36 AM
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