Submission #8514: NhatNM's NES P.O.W.: Prisoners of War in 18:06.16

Nintendo Entertainment System
baseline
BizHawk 2.9.1
65277
60.0988138974405
19759
PowerOn
Submitted by NhatNM on 8/12/2023 7:32:19 AM
Submission Comments

Objectives

Emulator used: BizHawk 2.9.1 (NesHawk Core)

Rom: P.O.W. - Prisoners of War (USA).nes

No damage

RNG manipulation

Basics

- All attacks type of main character have power/speed/range aren't same, each type have each stats. Get knuckle will help gain power for punchs

- Enemies type have power/HP/skill aren't same, each type have each stats

- Enemies/Bosses can dodge, run away, even sometimes can't get hit from main characters

- Most enemies movement have high speed if staying far from main character, they'll slow down speed if staying close enough

- Most next scenes activate rules are at least main character staying at mid screen or further to the right screen, no corpse on screen, main character isn't moving

- For get gun, before meet the gunner, on hands must be empty

Techniques

- AI control: simple think it's let AI move to what location I want. It's depend what actions and positions of main character

- RNG control: simple think it's let AI get hit of main character. It's depend time make input

- Kill enemies without hit: just work at random. Sometimes, when I let AI move out of screen, they'll die. Easy see at Tank boss stage

- Make enemies disappear: truly to say, I don't understand how it work. Can see at frames 34440, have total 3 enemies, but result is only need attack one enemy. Maybe it's game bug

- Critical attacks: it'll help make more damage to target (x2 or more). It's depend RNG control. Easy see at final boss (RAM Watch for most bosses HP is Address 0790), jump attack without critical will have 8 damage

- Reduce auto scroll time: stand correct position will help reduce few frames while auto moving

Possible improvements

- I'm not sure with my strategy using for AI control is best or not. This thing is hard to say. Maybe have some other ways I didn't think of it can do better

- The critical attacks I have found at time fighting to final boss, while I having too tired for find best strategy because he alway can't get hit. It's too late for edit, because I must remake all, same as start again from begin, and the imporant is need read RAM better. I'm lazy now

- Sometimes, if enemies can hit to main characters, it'll random can run away, reduce time for attack them. But because it's RNG and will make the run have ugly then I didn't try do it

Marginal

This game is one in alot games I played. I was wonder why it didn't have TAS till now. That's why I did it now

At the beginning, I thought this run will simple same as other action games, just need move and attacks but I was wrong. This game have AI is too good (because I didn't remember how it hard at before), not easy make hit enemies, even fire with gun

I was surprised with the sample speedrun. It have RNG manipulation too good, and the actions have perfect frames time. Easy see at stage 1. Try do it by your self then you'll understand

Special thanks

Chimp, his speedrun helped me learn and improved from it: https://www.speedrun.com/pow_prisoners_of_war/runs/yorxnvjy

And all you watched my TAS.


nymx: Claiming for judging.
nymx: This is really good work. I compared your run against the WR, and I find it amazing how your techniques at manipulating the AI put you ahead so quickly. Needless to say, your execution was impressive. Not bad for more than a minute and a half over the RTA record.
Accepting.

despoa: Processing...
Last Edited by despoa on 8/16/2023 9:59 PM
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