This is what it sounds like when there's lots of Sligs making the same sounds whilst the DDG is on - Sligs (Flamingos) in the pub!
Main Comments
Oddworld: Abe's Oddysee is a 2D side scrolling platform game released in 1997 for the PS1 and PC. This movie is a few frames faster than the previous thanks to some new optimizations in Zulag 1 and Zulag 4!
Technical Stuff
- Emulator Used: Bizhawk v2.4
- BIOS used: SCPH7003.bin
ROMS used:
- Oddworld: Abe's Oddysee (USA)
Game objectives:
- Bad Ending
- Heavy Glitch Abuse
- Major Skip Glitch
Here is a list of glitches that we used:
Death Delay Glitch
Often abbreviated as DDG it makes Abe invisible and can corrupt his sprite and eventually become invisible at some point allowing him to get past things that would kill him. Abe will die if he falls of a ledge or gets zapped. A video made by Sligfantry can show you how this glitch works:
Auto Turn Delay Glitch
This glitch works by standing on the edge of the ledge and pressing the down button quickly and run towards a spot where you would like to hoist down. You will need to press either 'left/down' or 'right/down' depending on which direction Abe was facing.
Stop Turn and Backwards Jump
By timing this glitch perfectly you can make Abe stop and turn. To set it up, Abe needs to be standing near a ledge (pressing up whilst tunring arround) you will be able to make Abe do a backwards jump. Notice that when you press the opposite direction to where Abe is standing at the incorrect frame, Abe will just jump up and stand. But if you time it perfectly, Abe will jump backwards and possibly jump to another screen. This will allow you to jump backwards to areas and skip Zulags. In a 100% run it will allow you to get to secret areas quicker and it skips a section of StockYards Escape after finishing the secret area. Sligfantry's video can show you how this glitch works: http://www.youtube.com/watch?v=DIo1TJUBGlo
Multiple Backwards Jump
Whilst performing a backwards jump, simply press up/jump and Abe will do a multiple backwards jump and in this run Abe will use it to skip Zulag 3 to get to Zulag 4.
Diagonal fall
This is done by combining the stop turn and the auto turn glitch. It is used as a time saver in Monsaic Lines and to save a frame in RuptureFarms.
Bird Portal Closure Glitch
This run contains a glitch which saves a few frames. You can free the Mudokon a few frames earlier than a normal rescue. Here is the before and after video on how it looks when using the glitch.
Jumping from a Roll
A new thing discovered by Himmdwag, in some parts of the game Abe will jump from a roll!
Faster Slig Dodge
Improvements
Zulag 1
In this run, I chant as soon as I enter the door so I can walk towards the grinder, then I roll straight through the second grinder.
Zulag 4
I discovered it was quicker to fart before rolling instead of waiting to roll to the screen with the Slig blowing up.
Thanks
I need to thank especially Nirel for finding the new Zulag 1 strats with the Slog Skip and other few optimizations in Zulag 4. Hopefully soon with PC TASing on PCEM, I will work on a TAS of Exoddus any% on PC and 100% using the ARGS (Advanced Relocatoin glitches) and maybe an any% run of Oddysee as there is a strat that is faster on PC at the end of RuptureFarms, but it's only quicker on PC not on PSX due to the loading times at the end of the first level.
nymx: Claiming for judging.
nymx: Once again, good work on your continued cuts. I have to say though...I'm saddened by Abe's death at the end. What an ungrateful set of friends. Well, it qualifies for "Fastest Completion", as the previous one. :)
Accepting over [5620] PSX Oddworld: Abe's Oddysee by Samtastic in 12:51.67 for publication.
despoa: Processing...