Submission #8732: LoganTheTASer's NES Action 52: Alfredo and the Fettucinni's in 02:08.57

(Link to video)
Nintendo Entertainment System
(Submitted: Action 52: Alfred n the Fettuc)
baseline
FCEUX 2.6.4
7727
60.0988138974405
3721
PowerOn
Action 52 (U)[!].nes
Submitted by LoganTheTASer on 11/13/2023 9:27:14 AM
Submission Comments
About the Game(s):
Action 52 is an unlicensed game made for the NES and Sega Genesis, featuring - you guessed it - 52 different video games. The NES version was published in 1991, whereas the Genesis version was published in 1993. Both versions were published by Active Enterprises.
Alfred n the Fettuc (aka Alfredo) is game 9/52 in the NES version of Action 52. You're a chef, and the kitchen is out to get you. You have to run, jump and use your magic ladle to bypass the ingredients and finish the 3 levels the game has to offer. If this game is selected on an unrevised cartridge, the ROM will crash. Luckily, the Rev A cartridge loads the game just fine.
About the TAS:
This TAS aims for fastest completion, which means completing all 3 unique levels.
Gameplay/Tech:
The gameplay is mostly the same each level and consists of running to the right and stopping every now to land and/or squash an enemy, so I'll be highlighting some key details.
  • After waiting through the Action 52 cutscene and selecting 09. ALFREDO on the menu screen, we can start the game on frame 966.
  • Each jump loses 1 non-lag frame, so we have to try and minimise how much we jump, as well as taking the enemies into account.
  • The ladle attack animation temporarily stops the chef from moving, and takes 8 non-lag frames to play out.
  • Some floor tiles were not coded properly, therefore we can clip right through them.
  • Sometimes instead of ladling an enemy, we can simply wait to land next to one and then jump over it. This is a faster solution ~95% of the time. This also has to be done for some holes in the ground.
  • The game lags strenuously when multiple sprites are on screen, sometimes hitting speeds of below 24 FPS. At one point there were 3 lag frames in a row.
  • Input ends on frame 7726 when Level 3 abruptly ends.
Thanks for reading. As usual, if you find any improvements, I'll add you as a co-author.

nymx: Claiming for judging.
nymx: Ok...I have to say, this game's physics are completely wack. I held onto this game for a bit to see if I could think of something...but I'm tired of it now. All the spots that I thought could be improved, I couldn't figure them out. If there is anything obvious, then i don't see it...otherwise I would be dependent on an audience that never showed up.
oh...btw, this game has the same abrupt ending as most of the other NES Action 52 games....it just wraps around to level 1 again.
Accepting.

despoa: Processing...
Last Edited by despoa on 11/28/2023 8:50 PM
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