Submission #8751: TheBlazingmo's DS Sonic & Sega All-Stars Racing "All Cups" in 38:21.45

Nintendo DS
(Submitted: Sonic & SEGA All-Stars Racing)
All Cups
(Submitted: All Cups)
(Submitted: Sonic & SEGA All-Stars Racing (USA) (En,Fr,Es).nds USA)
BizHawk 2.9.1
137687
59.82609828808082
2492
PowerOn
Submitted by TheBlazingmo on 11/23/2023 8:27 PM
Submission Comments
<Sonic & Sega All-Stars Racing on the DS is a fun go kart racing to knock everyone off their wheels. However the game is very underrated>
  • Emulator used: <BizHawk 2.9.1>
  • <All Cups>

Darkman425: Claiming for judging.
Darkman425: Hello, Blazingmo6, and welcome to TASVideos!
This TAS does beat the real time record by a fair amount but there are optimization concerns. I made a pretty sizeable post about my initial concerns over here from watching this submission. The author has helpfully provided a fair amount of info regarding my concerns in this post.
One of the main things I had to check was if it was possible to RNG manipulate what the item capsules give. With a little bit of work, I figured out that this is determined by the in-game timer when the item capsule is touched. I managed to change what I got by switching between braking and accelerating on different frames so the item capsule is touched at a different time. With that knowledge in hand, it's possible to reasonably avoid getting hit and losing speed in the parts of the TAS where the player gets hit.
Along with some non-RNG related optimization issues that I spotted with a casual view, this isn't quite optimized enough for publication. I can see doing another pass or two to get a much more refined submission but as it is there's definite optimization issues. You got a lot of time to refine each and every race, so take your time to make a much better submission in the future. I do look forward to that.
For now, I'm rejecting for optimization issues.
Last Edited by Darkman425 on 12/8/2023 2:25 AM
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