Submission #8777: CUI's NES Rockman 2 - Gray Zone in 26:11.20

Nintendo Entertainment System
(Submitted: Rockman 2 Gray Zone)
baseline
(Submitted: Megaman 2 - Gray Zone [by WINED v1.2] JPN version1.2)
FCEUX 2.20.20
94427
60.0988138974405
29677
PowerOn
CUI
Submitted by CUI on 12/10/2023 3:21 AM
Submission Comments
I don't know what I should do at the moment. In my free time, I optimized the Rockman2Gary ZoneTAS that Cstrakm did not submit,

Aims for fastest time

Manipulate your luck

Take damage to save time

The main improvement is in AIRMAN: a large amount of refresh energy is used to accelerate running with WOOD weapons throughout the process. Its speed is twice that of the current state, faster than the flight speed of ITEM2, resulting in an improvement of 641 frames in this level
In HEATMAN, a bug in the WOODMAN weapon is also utilized when climbing a ladder. When detached from the ladder and grabbing, it can be moved to the side to a certain extent, resulting in a height increase of approximately 24 pixels each time. 00:01.33Quickman: 80 frame 80 Total saved Reduce the use of the game menu once

 Flashman: 66 frame 146 Total saved              No major changes

  Woodman: 185 frame 331 Total saved             I inexplicably added energy, and I don't know what happened.

Airman : 641 frame 972 Total saved           

 Bubbleman: 297 frame 1269 Total saved         In this level, I chose to use ITEM1 and use it on the edge of the wall corner to improve speed

  Heatman: 411 frame 1678 Total saved

  Crashman: 78 frame 1756 Total saved           

  Metalman: 225 frame 1981 Total saved      

  Wily 1: 31 frame 2012 Total saved

  Wily 2: 12 frame 2024 Total saved

  Wily 3: 52 frame 2076 Total saved

  Wily 4: 177 frame 2253 Total saved

  Wily 5: 50 frame   2303 Total saved

  Wily 6: 104 frame 2407 Total saved

Darkman425: Claiming for judging.
Darkman425: Looks good to me. I really liked the faster movement the bug shield provided.
Accepting to Standard.
fsvgm777: Processing.
Last Edited by fsvgm777 on 12/24/2023 9:53 AM
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