Submission #8833: Spikestuff's Flash Chair "Perfect End" in 00:23.08

(Link to video)
Adobe Flash
Perfect End
libTAS v1.4.4 // ruffle-nightly-2024-01-06
277
12
149
PowerOn
Submitted by Spikestuff on 1/8/2024 10:26:30 AM
Submission Comments
I blame Harrison Ford and --no-gui is used.
Ok before we get into it remove the entire if statement from Frame 1.
Or alternatively "--spoof-url http://www.ninjamotion.com/images/games/chair.swf"
There is unrestricted mouse movement going on.
Right at the start there's a hidden Play button tucked away off screen, which loads into the game faster.
Along the right side (again, off-screen) is two types of hammers, these are the key bits for the pink and black boxes.
To get these keys in normal play you check the chair on the floor and the floor to the left side of the triangle platform at Chair 4.
Everything else is standard play.
The TAS opts to take the Perfect End which is an extra solution only available after solving the last puzzle, which would unlock the Normal End.
Perfect End is chosen mainly for how redundant submitting a Normal End would be.
Extra thanks to CerKill for the Perfect End solution cause that actually stumped me for whatever reason.

CasualPokePlayer: Claiming for judging.
CasualPokePlayer: For future reference: the URL linked for spoofing itself is a link to the game. However, the site is no longer available, but the game can still be obtained by that link using the Internet Archive. The resulting swf (which this movie syncs with) will have the MD5 hash 5db92ecd8dd69ec56fe46649fc54c913.
The movie seems optimized and syncs fine with the given submission info. This seems to be appropriate in Standard as a "best ending" type of goal (labeled by the game as "Perfect End").
Accepting.
fsvgm777: Processing.
Last Edited by fsvgm777 on 2/18/2024 9:18 AM
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