Submission #8847: LoganTheTASer's ZXS Gremlins: The Adventure in 07:36.65

(Link to video)
ZX Spectrum
(Submitted: Gremlins)
baseline
BizHawk 2.9.1
22869
50.080128205
3473
PowerOn
Gremlins - The Adventure (1985)(Adventure International)[a].tap
Submitted by LoganTheTASer on 1/17/2024 6:43:59 PM
Submission Comments

About the Game

Gremlins is a 1985 text adventure game based on the titular 1984 film, released by Adventure International. Loosely following the film's script, you play as Billy Peltzer, who's messed up big time and accidentally fed his pet moguai Gizmo after midnight. Now there's evil gremlins all over the city and he has to get rid of all them while keeping Gizmo safe.

About the TAS

This TAS aims to complete the game as fast as possible.

Gameplay

Tape Loading

The first ~63% of this TAS is simply loading the tape. Loading finishes on frame 14297 (~4:46).

Typing Patterns

The usual optimal typing pattern looks like this:
T



Y
P



I
N



G
But a few times, this pattern can be disrupted by typing the 2nd letter of a command 2-3 frames after the first during text loading. Then the pattern looks like this:
T


Y

P


I

N


G
It's possible to input the 1st letter of a command while a picture is loading. Depending on whether the game lags from this or not, this can save 1 frame every time it's done.
Also, we can only press one key 10 times a second, meaning that when we have to type 2 of the same letter in a row, there's a 5 frame delay.

Word Shortening

Words that are 5 letters or longer don't have to be typed out in full, and can instead be shortened to 4 letters, for example:
  • BUTTON = BUTT (haha)
  • GREMLIN = GREM
  • PROJECTOR = PROJ
You get the idea.
Gameplay continues like this while waiting through cutscenes until input ends on frame 22868, when we enter the command "E" (EAST) to leave the YMCA safely with Gizmo.
That's all from me. Thanks for reading.

nymx: Claiming for judging.
nymx: I don't know how many of these I can judge, before i realize that I'm repeating myself over and over. Can't argue with the route in this game, or its optimization. From what I remember, of my own "Text Adventure" games, there was one route. I doubt that is the case with all of these types of games, but I'm going to chalk this up as a baseline...since I have no feedback and there is not much of a community for me to measure this by.
Accepting.

despoa: Processing...
Last Edited by despoa on 2/7/2024 4:55 PM
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