Submission #8886: Lars_Hendrick's GC Bad Boys: Miami Takedown in 25:55.00

(Link to video)
Nintendo GameCube
baseline
Dolphin 5.0-3378
93300 (Cycle Count 755723275165)
60
4867
PowerOn
Bad Boys - Miami Takedown.iso
Submitted by Lars_Hendrick on 2/7/2024 6:28:16 PM
Submission Comments
One of the absolute worst licensed stinkers released for the 5th generation. A truly terrible shooter. Trying to play RTA is a nightmare, as your character's arms when aiming lags behinds the crosshair by 3-10 frames, leading to bullets flying all over the place. The AI is legendarily bad, spawning, running forward while shooting, then standing still without doing anything as soon as you walk past them. Levels take less than 2 minutes to complete even if playing RTA. This garbage sold for $60.
Also I discovered midway through recording that there is a 60fps gecko code for this game, but I wasn't gonna re-record this thing again. Sorry to anyone that wants 2x the shovelware frames.
This TAS aims to beat the game as fast as possible on Hard difficulty. All levels are completed, without going for the 4 'evidence' bonus collectibles in each level. They give nothing but extra character mugshots and shooting range minigames and would have taken a few extra seconds per level to go out of the way to collect. Many sections of the game are essentially mini autoscrollers, waiting for particularly flagged enemies to spawn in and be killed/you needing to walk past a certain point for a door to open or your partner to move forward.
A couple of moments were taken for brevity that cost a handful of frames total
  • Shooting Marcus in the head with the sniper at the end of the sniper level costs 2 frames
  • Blowing up Mike with the frag grenade at the end of the level and killing him but still completing it cost 6 frames
  • Shooting Mendoza the final boss in his genitals instead of the head cost 2 frames
I also continue past the end of the game's credits to visit the statistics screen to view every shot that hit an enemy the whole game + view totals. (Muted the menu song at this time, which is licensed, to avoid issues with copyright bots on YT taking down the movie upload.)

eien86: Claiming for judging.

eien86: Replacing movie file with one without post credits menuing

eien86: eien86: Yeah, this is one of those mythical "so bad it's good" games. For a casual gamer, this might be a lousy experience, but this movie thunders through the absurd at a lightining pace and the amount of one-liners and witty puns thrown in the middle of death and violence makes it all the more entertaining.
In terms of optimization, some potential improvements were pointed out, but overall looks sleek enough that any imperfections would remain unnoticed by a casual viewer. Furthermore, this movie is more than two minutes faster than the current RTA record, although there is not much competition to make this a significant comparison point.
Some technicalities were discussed. For example, the category 'Hard Mode' does not apply, as there is no way to select the difficulty. Also discussed was the need to adjust controller settings. Changing these settings loses some frames, but seems properly justified by the author. Finally, the original submission movie was replaced by one with the earliest possible last input to trigger the credits.
I personally had a blast watching this movie, and have only one thing to say:

Accepting to standard

EZGames69: Processing...

eien86: Movie replaced with one provided by the author that reaches the credits screen.
Last Edited by eien86 on 3/1/2024 4:56 PM
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