<SNES The Death and Return of Superman by Supermanofky in 38:38.>
Game objectives
- Emulator used: <BizHawk 2.9.1.0. Default settings>
- <Fastest possible>
- <Checksum - a509da90497b3c29c8763fdefd4808e55ea4b35c>
Comments
<SNES The Death and Return of Superman by Supermanofky in 38:38. Fastest recorded speedrun per speedrun.com is 39:49>
DrD2k9: Claiming for judging.
DrD2k9: Updating movie file with version truncating empty end inputs.
DrD2k9: Welcome to TASVideos, supermanofky! We strive for presenting runs as close to optimized as we can achieve, when it comes to TASes officially published on our site. We are always interested to see what new members/submitters can bring to our site!
While at an initial glance your first submission looks fine, you unfortunately chose a genre of game that can be difficult-to-optimize due to the number of variable approaches available. Unfortunately, the optimization of your run is lacking, and because of that we have to reject this submission. I've mentioned a few issues in this post from some brief testing over just the first few enemies/areas.
Don't feel too bad. One of my own early TASes was also a beat-em-up style game that wasn't nearly as optimized as it could have been, and I understand how it can be discouraging to hear that the work that you thought was optimized isn't good enough for publication, but please don't let that keep you from trying again!
I'd encourage you to either try to improve this run, or try TASing a different game and getting a feel for what TASing other genres are like. We have many resources on the site itself that can help with movie-making. There's also the TASVideos Discord server, which is a good place to ask questions and post WIP (Work-In-Progress) portions of your TAS as you create it. Also we have userfiles which is a place you can upload a WIP run and then ask for feedback in the Forum or in Discord before actually submitting a run.
Bottom line: We want to see you succeed. Helping you make better TASes results in better content for the site, and (hopefully) more enjoyment for yourself in TAS creation. So please stick around and feel free to reach out for guidance.