Submission #8913: Walgrey & Spikestuff's Flash Space is Key Hell in 03:10.73

(Link to video)
Adobe Flash
baseline
libTAS v1.4.4 & ruffle-nightly-2022_12_03
5722
30
299
PowerOn
space-is-key-hell.swf
Submitted by Walgrey on 2/26/2024 2:37:42 AM
Submission Comments
After seeing Spikestuff's Space is Key TAS, I was immediately inspired to create a TAS for one of the games in the series. Fun fact: this game was actually my first exposure to the series, and my favourite out of them. So you know I just had to TAS this!

Objectives

  • Fastest completion
  • Emulator used: libTAS v1.4.4 with ruffle-nightly-2022_12_03
  • 1 Death
  • MD5 Hash - 60E69565CB8894C784B5B2E382F16B56

Notes

Like Space is Key, this game is mostly an autoscroller, with little ways to save time. However, two new mechanics are introduced. After using space to jump, you start using space to switch gravity, and then to switch direction. Here are some additional level notes that I feel are worth mentioning.

4/15

An intentional death was taken at the second section of this stage. This is because with the moving object's cycle, I couldn't get through the first obstacle in the third section without dying at least twice. I found that dying at the start of the second section was the best place to quickly adjust for this cycle.

11/15

We unlock the "switch directions" mode here. The best way to minimize timeloss is to spend the least amount of time going the opposite direction. Most of the obstacles in this part of the game involve getting a certain distance to a wall and then switching direction. This is seemingly different for each wall as you can see later on.

12/15

In the third section, instead of switching direction, waiting a frame, and switching direction immediately after, I had to waste an extra frame otherwise the right wall wouldn't disappear.

13/15

More moving object cycles! However, since we can switch direction at will, we don't have to rely on dying, and have much more control as a result. For the rest of the TAS, I just started moving in the direction to the end as soon as an obstacle would get out of my way.

Other comments

Even though the game choice might be a little questionable, I still hope you enjoyed this TAS! Thank you!
Edit: I apologize for messing up this submission. I have a user file which hopefully should have the Flash annotation in it. As for the hash unfortunately I can't find it.
Edit 2: Got the hash!

InfoTeddy: Claiming for judging.
InfoTeddy: Replaced file with Spikestuff's improvements, and added them as co-author, with Walgrey's permission. This also fixes the platform annotation.
InfoTeddy: Would just like to address one thing, there's nothing questionable about the game choice. With that, Accepting to Standard.
InfoTeddy: File replaced with Newgrounds version at the request of Spikestuff.

despoa: Processing...
Last Edited by InfoTeddy on 3/5/2024 6:48 AM
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