Submission #9014: ninespaces's Arcade Wonder Boy in Monster Land in 11:35.64

(Link to video)
Bizhawk 2.9.1
Submitted by ninespaces on 4/15/2024 2:45:36 PM
Submission Comments
Wonder Boy in Monster Land is a platform game released by SEGA in 1987. It is a sequel to the original 1986 title Wonder Boy. The protagonist, Bock Lee Temjin ("Tom-Tom", aka Wonder Boy), traverses 11 rounds on his quest to kill the MEKA Dragon.
Gold from enemies and hidden locations is used to buy upgrades: boots for speed, armor for damage reduction, and shields to block projectiles. Sword upgrades are a reward for killing certain bosses. The TAS foregoes armors and shields altogether, because they're unnecessary.

Game objectives

  • Emulator used: Bizhawk 2.9.1
  • any% - so technically the "bad" ending
  • Uses a glitch to clip through a tile to climb a wall, but is otherwise straightforward
  • (Unless you consider the "wiggle" trick to get big moneys a glitch)


There are two shoe (speed) upgrades that cost 460 gold total. The early focus is on acquiring that gold. Gold drops typically range from ~1-5, but if you change the direction Wonder Boy is facing 2 frames before a gold drop appears, the value will be ~65-67 instead. It's funny how this knowledge manifested back in the 80s in the arcades: we used to "wiggle" the joystick left and right furiously in an effort to get the big $$$.

nymx: Claiming for judging.
nymx: Replacing with an improved movie.
nymx: Looks like solid effort. I never saw the original, so I don't know anything about the issues found. From my analysis, I saw many things that makes this run stand out. Damage boosting, HP management, clipping, precise jumping, etc.. As for the gold glitch, I find it an interesting outcome on how you obtained your upgrades. At the very beginning of your run, I did question your reason for stopping and getting gold...but know I understand. I also want to point out that this run is around 3 minutes faster than what a human can this really has some fantastic strength. Great job!
Accepting to Standard.

despoa: Processing...
Last Edited by despoa 17 days ago
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