Submission #9016: nymx's C64 Martian Prisoner in 00:21.93

Commodore 64
baseline
(Submitted: 1983-11.d64 Unknown)
Bizhawk 2.9.1
1312
59.826089499853765
100
PowerOn
Submitted by nymx on 4/17/2024 2:08 AM
Submission Comments

Martian Prisoner (Compute's Gazette)

Without warning, the Martians have suddenly started a devastating war against Earth. They have captured you and are holding you prisoner in a cell on a Martian space cruiser headed toward Earth. The cruiser also carries a secret weapon that can neutralize all of Earth's defenses. Your tasks is to destroy the Martian ship and escape in a life-craft before the Martians can complete their sinister mission.
The article for this game can be found on page 68 of Compute's Gazette Issue 5 (November 1983)

Why TAS This Game?

The continuation of TASing games from my all-time favorite magazine, Compute's Gazette. This makes my 67th TAS from this series.
Finally, I decided to join the crowd and present to you the first "Text Adventure" game for the C64 on this site. While others exist, I am still focused on completing the library of Compute's Gazette games. Here...this game wasn't something that I was interested in, at the time. I believe some years later, I finally decided to get to this one...probably to complete my collection of games. When I did try, I never was interested enough to figure it out. Well, that has changed and now here is the finished product.

Game Difficulty and Ending

There is no difficulty. This is a "Text Adventure" with a definite ending....which is stated on the last move.

Effort In TASing (Not BOTed)

I wondered if someone had a solution for this game and I found a person, by the name of Georg Rottensteiner, who did. The only difference in the online solution, was the fact that I shortened the commands to 3 letter, which is the minimum amount of effort it takes to recognize a command and object.

Human Comparison

None to be found.

InfoTeddy: Claiming for judging.
InfoTeddy: Well this is short and simple enough. Accepting to Standard.

despoa: Processing...
Last Edited by despoa on 5/2/2024 2:02 AM
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