Submission #9086: EZGames69's PSX Jackie Chan Stuntmaster in 05:07.79

(Link to video)
Sony PlayStation
baseline
BizHawk 2.9.1
18449
59.94006013870239
13026
PowerOn
Jackie Chan Stuntmaster (USA).cue
Submitted by EZGames69 on 5/24/2024 3:36 AM
Submission Comments

Game objectives

  • Emulator used: BizHawk 2.6.1 (also works on 2.9.1 on the Octoshock core)
  • Takes damage to save time
  • Major Skip Glitch

Comments

So this movie is actually something I completed back in 2021 but had plans to remake using analog controls with Samsara, but it just never panned out for a multitude of reasons. However my version that used the standard d-pad controls wasn't too far off of what an optimized analog stick run would look like, though I could see some more frames being shaved off. But at this point I think having this version of the movie out and published is better than keeping it under wraps, so that's why I'm deciding now to submit it.
I will say it's been a few years since I did take a look at this movie so I'll try my best to explain the best I can do the tricks.

Stage by stage comments

Main stage

So we pretty much can abuse the game's weird bounds correction that causes Jackie Chan to teleport to the rooftop ares of the main hub world, then with a clip into the wall we can make our way to the final level, by doing a backflip and pausing the game at the right moment we can trigger the entrance into the last level of the game.

Final Stage (wow we're here already?)

So anyways the only main things to talk about is stage progression, it's almost always faster to take care of enemies that prevent progression by getting them to fall into the pits, there's only like one enemy in the level where I have to kick their ass where I am unable to throw them off.
There are also some areas where with some tight maneuvering, we can clip into those areas, like grabbing onto the walls in some places, and even hitting an explosive barrel to get us up on a ledge that skips a good chunk of an area.

Final Boss

I try to alternate punching moves and kicking moves to prevent the boss from attacking me, as well as preventing him from falling if you do too many of one combo move.

nymx: Claiming for judging.

nymx: This is really good execution. Because this is such a short running game, I didn't expect to see such a cut over the WR. If I'm not mistaken, it appears to be closer to 1 minute faster over the best human run. As stated in the thread, multiple tricks were used to help in this optimization and certainly added to the watch-ability. Great job EZ!
Accepting.

despoa: Processing...
Last Edited by despoa 5 days ago
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