Submission #9134: nymx's C64 Nevets in 17:37.20

Commodore 64
baseline
(Submitted: 1984-04.d64 Unknown)
Bizhawk 2.9.1
63248
59.826089499853765
3654
PowerOn
Submitted by nymx on 6/19/2024 3:41 AM
Submission Comments

Nevets (Compute's Gazette)

In Nevets, you are transported to the Land of Adnerb, where your mission is to protect four power capsules against the ever encroaching Nevets. Your only defense against the thieving Nevets is a turret gun.
The article for this game can be found on page 52 of Compute's Gazette Issue 10 (April 1984)

Why TAS This Game?

The continuation of TASing games from my all-time favorite magazine, Compute's Gazette. This makes my 76th TAS from this series.
Early in the magazine's life, games were either really good or barely interesting. I never called any of these games terrible...because they were all that I had, mostly. I didn't play this game a lot, but I do believe I typed it in on the Vic-20 first, since my Commodore 64 was coming later that year for Christmas.

Game Difficulty and Ending

I don't understand this. The article states that there are 40 levels of play. Other games, from this series, actually ended in a good way to clearly identify an ending. Here...the game keeps on going. So I'm calling for an ending to this game, according to the article.

Effort In TASing (Not BOTed)

Because this game is very long and slow to play, I went through this game once to see if I can figure out the mechanics and tricks to speeding it up. Well, I determined a lot and re-did the entire TAS to save 2362 frames! This was accomplished over a 2 months, since I wasn't that eager to get back to this game.

Human Comparison

Couldn't find one for the C64, but here is the same game...ported for the Vic-20 from Compute's Gazette.

Darkman425: Nevets backwards is Dracula, I'm almost certain. Just to be sure, I gotta claim this for judging.
Darkman425: Sorry folks, Nevets backwards wasn't Dracula after all.
The game seems straightforward enough that the optimization looks good. Even then, knowing that a second pass saved over 2000 frames makes the optimization seem a bit more complex than initial impressions would give.
Accepting to Standard.
fsvgm777: Processing.
Last Edited by fsvgm777 on 7/24/2024 9:42 AM
Page History Latest diff List referrers