Submission #9143: KusogeMan's SNES Killer Instinct in 06:44.70

Super Nintendo Entertainment System
Killer Instinct
bizhawk 2,9,1 x64
24322
60.0988138974405
3937
PowerOn
Killer Instinct (USA) (Rev 1).sfc
Submitted by KusogeMan on 6/24/2024 11:55 PM
Submission Comments
This TAS does not use speedcode to make the game go faster or any kind of cheat. This TAS beats RTA using max difficulty, doesn't use EYEDOL the boss characters or glitch characters ( right now glitch chars too unstable to use properly, they're only usable in 1 match exhibitions as they crash the end of the fights).
I believe a speedcode TAS is also acceptable, and would be around 6 minutes or less. Should we find a way to stabilize glitch characters they could become the ultimate strategy someday, as their properties can be killing the enemy when getting hit for example. The speedcode might make another character viable, as the charge times for moves seem to be bugged( game goes faster, but the charge time remains the same apparently which would make some combos unavailable)
Riptor has great combo loops to beat most enemies around 89 91 seconds total. I believe this can be improved with better RNG or Arcade ladders more favorable but I decided to submit after talking with KI speedrunners in the Discord. The improvements would be around 1 second for each fight if perfect. I avoid full combos so damage doesn't scale so much. Some stages drop the enemy down a cliff, so I changed the end of the fights to avoid knocking them out of the arena.
Thanks to my family, players from KI SPEEDRUNS DISCORD and my girlfriend!
Last Edited by KusogeMan 3 days ago
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