Game Information:
Wheel Of Fortune for the Nintendo DS is a puzzle game based on the popular TV game show. Players solve word puzzles to win cash and prizes by spinning the wheel and guessing letters. The game features a range of puzzles, including classic phrases and themed categories.
Game objectives:
- Emulator used: BizHawk 2.9.1
- Complete the game as quickly as possible
- Hardest Difficulty
- On Hard difficulty, your timer for guessing the letters is shortened by 50 seconds
- Guess the letters within 5 seconds
- Spin the wheel to obtain rewards
Comments:
I added this to my TAS list two years ago, but I never had the chance to work on it due to laziness, a lack of interest in making a TAS, and a broken computer at the time.
However, I’m eager and consistent now, and I plan to work on TASing underrated, abandoned, and hidden gem DS and GBA games. I almost forgot that this is my second time submitting to TASVideos; my first submission was canceled due to some errors, and I was a newbie back then.
Thanks, and have a great day, everyone!
However, I’m eager and consistent now, and I plan to work on TASing underrated, abandoned, and hidden gem DS and GBA games. I almost forgot that this is my second time submitting to TASVideos; my first submission was canceled due to some errors, and I was a newbie back then.
Thanks, and have a great day, everyone!
File for submission replacement:
https://tasvideos.org/UserFiles/Info/638606585608708449
https://tasvideos.org/UserFiles/Info/638606585608708449
DrD2k9: Claiming for judging.
DrD2k9: Replacing movie file with above linked userfile.
DrD2k9: Firstly, I find it awesome that you've returned to TASing to try again at submitting.
Unfortunately, I have too many optimization concerns about this submission to be able to accept it for publication.
1) Just in checking the start-up optimization before the very first Toss-Up round, I was able to save 30 frames. Doing so however changes RNG and yields different puzzles, thus the rest of the run won't sync.
2) Using the submitted start-up, and checking optimization through both Toss-Up rounds and the first main round. I was able to save another 30 frames. Doing so however changes RNG and yields different results in Sheila's spins, and thus desyncs.
3a) At least some spins are longer than necessary; I'm not sure if you're trying to maximize score, but you can make some spins shorter in order to save time. If you want to go for a maximum score, then you'll likely need to do a LOT more spinning and letter "guessing" to maximize the prize results.
3b) You sometimes spin and guess a letter before solving. This is not necessary and you can solve right away; meaning that 3a above is moot, and there is a ton of free time save available.
1) Just in checking the start-up optimization before the very first Toss-Up round, I was able to save 30 frames. Doing so however changes RNG and yields different puzzles, thus the rest of the run won't sync.
2) Using the submitted start-up, and checking optimization through both Toss-Up rounds and the first main round. I was able to save another 30 frames. Doing so however changes RNG and yields different results in Sheila's spins, and thus desyncs.
3a) At least some spins are longer than necessary; I'm not sure if you're trying to maximize score, but you can make some spins shorter in order to save time. If you want to go for a maximum score, then you'll likely need to do a LOT more spinning and letter "guessing" to maximize the prize results.
3b) You sometimes spin and guess a letter before solving. This is not necessary and you can solve right away; meaning that 3a above is moot, and there is a ton of free time save available.
There may be more optimization opportunities as well, but these are enough for me reject this run on the basis of optimization.
It is not my will to discourage you. Again, I'm thrilled you've returned to the site; and I want to encourage you to keep trying! So here are some things to consider for improving.
Specifically, I'd encourage you to investigate RNG manipulation for this game. Changing the system time as mentioned by Spikestuff, doesn't seem to affect the RNG from my testing. But, the timing of when inputs occur does affect RNG (i.e. what frame the game is started on and/or when certain start-up options are selected). Thus, it may be possible to manipulate more favorable actions of the opponents, such as forcing them to lose-a-turn or bankrupt on all their spins. It may also be possible to manipulate a bonus round solution that doesn't contain any of the RSTLNE letters which would save time of not needing Vanna to uncover them.
Regarding input optimization: use TAStudio in order to ensure that your inputs are occurring on the earliest frame possible to yield the results you desire. If input delays are necessary in order to manipulate ideal RNG for a faster run, explain those delays in any future submission notes so that a judge won't view them as sloppy/unoptimized play.
I think this game has potential, so please keep working on it. Feel free to jump into the TASVideos Discord server if you need some more help/guidance. There are a lot of us there who are willing to give you tips and pointers.