I feel/hope everything is optimial. only thing I'm worried about is Hazy Maze Cave when I wallkick for Star 1
Used Techs in this TAS
- Speedkick abussing: Sonic cannot dive so holding A and pressing B can gain speed as the base game keeps speed but decreases it by a bit
- Firsties: These are in the base game and give Mario a ton of speed. Since this is Sonic, he gains a lot of speed very fast
- Distant Homing Attacks: If you gain a lot of speed without touching the ground near an enemy, you can keep locked on to them while being feet away. This bugs Sonic because you'd be more closer to the enemy to homing attack them. This only happens in Hazy Maze Cave because of it being crowded and needed to clip.
Everything else is just moving around mostly with Air-dashes and Speedkicking except for the two skips for the 50 Star door and the endless stairs. Those were found by Simply which is why I planned on making this TAS, so shotouts to Simply.
(Resubmissioned this because I wasted lots of frames)
CoolHandMike: Claiming for judging.
CoolHandMike: Mario 64 is a very technical and complex 3d game with a lot of prior knowledge needed to make an acceptable submission. While this is a hack of the original many of the same rules apply though there are some physics changes. This submission made an attempt at optimization, but unfortunately there were too many visible points that were not as quite as good as they should be. Some examples of the issues are suboptimal castle navigation like not skipping through doors that do not require waiting, suboptimal boss fights, and missing the wall jump method in Bowser in the Fire Sea. However, I do applaud the effort and wish the author to not be discouraged from this rejection.
Rejecting this submission due to insufficient Optimization.