Submission #9400: KusogeMan's Arcade The King of Fighters '94 in 09:12.57

Arcade
(Submitted: King of Fighters 94)
baseline
(Submitted: arcade, hardest)
(Submitted: kof94.zip ngm 055 ngh055)
bizhawk 2.9.1 x64
32704
59.1856060608428
2971
PowerOn
4f133cb919cfd748ae1c13a27e77e75d1d98a3d9
Submitted by KusogeMan on 11/23/2024 10:41 PM
Submission Comments
Hardest settings tool assisted speedrun!
I use Andy bogard, the fastest known damage dealer, other strong combo characters use more hits for the same damage, but as in most old games, damage is somewhat variable, all fights have trades to avoid perfect which is very long and usually doesn't cost a lot to get hit and lose that message. You cannot edit your team in KOF94 so I had to use team italy in its full composition, but to be fair there aren't more relevant characters in any other team anyways.
Andy has loops in the corner which help to control the necessary damage to end the match, he can actually infinite combo in the corner even though the meter doesn't count hits.The infinite isn't faster but since i wasn't able to open Rugal guard a lot, it was a necessary choice, i did another version without infinite and it was actually slower because Rugal blocks so much.
If you want to watch the original speedrun that gave us these strats, watch https://www.speedrun.com/pt-BR/the_king_of_fighters_94 See you around!

nymx: Claiming for judging.
nymx: Considering that this run, from "power on", is roughly 3 minutes faster than the WR...I don't have any arguments on any optimization issues here. After analyzing your run, against said WR, it appears that any "Perfect" fights are avoided with seemingly TAS only strats; thus, helping your run to be more pristine. Run looks quick and to the point. Congratulations on this effort!
Accepting.

despoa: Processing...
Last Edited by despoa 3 days ago
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