Submission #9484: DarkRiolu27's NES Kirby's Adventure "game end glitch" in 00:34.41

Nintendo Entertainment System
Kirby's Adventure
game end glitch
BizHawk 2.10
2068
60.0988138974405
14844
PowerOn
Kirby's Adventure (U) (PRG0) [!].nes
(U) (PRG0) [!]
e099d688760ff0ce114ca8a9fd083e31e41cfade
Submitted by DarkRiolu27 on 1/18/2025 2:56 AM
Submission Comments
For glitched graphics, change last input from S to U L S s B.
fm2 file (2F slower to reset, syncs on FCEUX 2.3): https://tasvideos.org/UserFiles/Info/638718773099137070
This TAS is 81 frames faster than the previous TAS due to mixing in the third room instead of the first, which allows for better movement and lag reduction in all 3 rooms.

About the run

  • Aims for fastest completion
  • Takes damage to save time
  • Manipulates luck
  • Warps to the credits
  • Genre: Platformer

Room 1

Deciding not to mix in this room allows Kirby to carry the speed from the slide through nearly the entire room, and destroying enemies by leveraging invincibility frames helps to reduce lag.

Room 2

Inhaling and exhaling to destroy enemies reduces lag, and not having Stone yet allows Kirby to inhale the Bronto Burt instead of floating, which would be significantly slower.

Room 3

Destroying the Poppy Bros. Jr. and Waddle Dee reduces lag, and setting up the mix below a ledge allows Kirby to slide into the mix, letting him move to the right a significant amount while inhaling.
Jumping for one frame with the right X subpixel and speed allows Kirby to clip through slopes, and entering the water from the side permits the usage of Stone underwater, which crashes the game. Pausing on the same frame the game crashes can - rarely - take Kirby to the credits, finishing the game in well under a minute.
Last Edited by DarkRiolu27 10 hours ago
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