Submission #9495: Rxser's Flash Prince of Persia: Special Edition in 02:02.72

Adobe Flash
Prince of Persia: Special Edition
libTAS 1.4.6 // ruffle-nightly-2024-12-15
3068
25
1810
PowerOn
PoP_SE.swf
2dce9e0c8b9f4110942eb72e2f1c5947
-g gl --no-gui
https://www.popot.org/get_the_games.php?game=SE (Flashpoint wasn't nice to me)
MD5: 395809fc740ea76750aa934533799c2a

			
Submitted by Rxser on 1/23/2025 6:39 PM
Submission Comments
This is an improvement of 123 frames (4.92 sec) from my previous User File.

Introduction:

  • "Prince of Persia: Special Edition" is an Adobe Flash game created by Ubisoft that was meant as a promotional game for the upcoming 3D title from the time "Prince of Persia: The Sands of Time". This game only contains one level with a boss fight (Jaffar). The physics of this game are practically the same as the MacOS/Macintosh version. Basically, really slow and awkward.

Objectives:

  • Beat the game as fast as possible without the menu exploit.
  • Small glitch included
  • Obliterate Jaffar

Routing:

  • Well, finding any speedruns of this game were scarce. Also, from the PoP speedrunning community. Eventually, I came across maybe one good speedrun that didn't use the menu exploit which was a 2:05. However, this run didn't use the same route as the runner went around the gate room. So, I made a base TAS without testing other techniques so that I had a better run to compare the techniques with. I'll show screenshots of a Google Doc I made for this.

Gate Clip:

  • While the transition to the gate is moving down, The prince can still make it through the gate with a long jump.

Google Doc Screenshots:

  • Green = Fastest Strat
  • Yellow = Strat saves time over previous TAS. But, not the fastest.
  • Red = Strat is slower than previous TAS or doesn't work/line up with other areas.

Special Thanks:

  • To eien86 for getting me hooked with his many Prince of Persia TASes!
  • The PoP speedruning community for helping me with optimization feedback from my first TAS!

Suggested Screenshots:

  • Frame 718 and Frame 2228
Last Edited by Rxser 7 hours ago
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