This is an improvement of 123 frames (4.92 sec) from my previous User File.
Introduction:
- "Prince of Persia: Special Edition" is an Adobe Flash game created by Ubisoft that was meant as a promotional game for the upcoming 3D title from the time "Prince of Persia: The Sands of Time". This game only contains one level with a boss fight (Jaffar). The physics of this game are practically the same as the MacOS/Macintosh version. Basically, really slow and awkward.
Objectives:
- Beat the game as fast as possible without the menu exploit.
- Small glitch included
- Obliterate Jaffar
Routing:
- Well, finding any speedruns of this game were scarce. Also, from the PoP speedrunning community. Eventually, I came across maybe one good speedrun that didn't use the menu exploit which was a 2:05. However, this run didn't use the same route as the runner went around the gate room. So, I made a base TAS without testing other techniques so that I had a better run to compare the techniques with. I'll show screenshots of a Google Doc I made for this.
Gate Clip:
- While the transition to the gate is moving down, The prince can still make it through the gate with a long jump.
Google Doc Screenshots:
- Green = Fastest Strat
- Yellow = Strat saves time over previous TAS. But, not the fastest.
- Red = Strat is slower than previous TAS or doesn't work/line up with other areas.
Special Thanks:
- To eien86 for getting me hooked with his many Prince of Persia TASes!
- The PoP speedruning community for helping me with optimization feedback from my first TAS!
Suggested Screenshots:
- Frame 718 and Frame 2228