Submission #959: nitsuja's NES Snake Rattle'n Roll in 07:27.87

Console Nintendo Entertainment System Emulator FCEU0.98
Game Version USA Frame Count 26872
ROM Filename Snake Rattle'n Roll (U).nes Frame Rate 60
Branch Rerecord Count 54389
Unknown Authors nitsuja
Game Snake Rattle 'n' Roll
Submitted by nitsuja on 1/25/2006 2:07:54 AM

Submission Comments
Snake Rattle'n Roll done about a minute and a half faster than before, using 2 players and some new tricks and shortcuts.
  • one player controls two characters
  • manipulates luck (a lot)
  • uses no warps
  • aims for fastest time
Emulator used: FCEU 0.98.15 (also plays in earlier versions through 0.98.12)
The first few levels were made by 'playing normally' as far as TAS-making goes, then it became too tedious for me (with 2 characters to control) so I added auto-hold to FCEU and used that heavily (and mostly frame advance) for making the rest.
The biggest mistake I made in this run is missing a shortcut near the start of level 4 that would've saved 3 seconds (and thus 1 or 2 seconds over Hanzou's run). Normally I'd consider that unacceptable especially in such a short movie, but I didn't discover it until after the movie was finished, and it's a 2-character run with many hard-to-make optimizations, and most everything else is faster, much more than enough to make up for that time loss even without including things that are only made possible by having 2 players. Anyway, besides that, and the unavoidable delays caused by having an extra character that doesn't share powerups, and the extra lag caused by having a second character, most things are (as I said) noticeably faster than before, and I think having 2 players made it a lot more fun overall (because of better pacing of action and more stuff going on at once).
I had to wait around a little before going in the door at the end of level 1, otherwise the game would've warped me to level 8 (because of the level being completed so fast that the game would assume I must have gotten onto the warp rocket).
Random note: Look at around frame 20000 (after the fish level) - both snakes happen to have exactly 200000 points then.

Last Edited by nitsuja on 1/26/2006 7:05 PM
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