This TAS servers as commentary on the way big corporation treat people, forcing them to work themselves and then softlocking them in a position they could never escape from.
Overview
Jim can not read is a game demo made by Verysoftwares that is currently in development. It presumably follows Jimi, who must acquire letters of the alphabet in order to clear textboxes and escape I guess.
This movie aims to softlock a savefile (as in create a savefile that is impossible to complete, and it accomplishes that goal in just 17 seconds).
Game download
You can download the game here. You must download the file called jimi-apr24.tic.
Route
For such a short demo, this goal has actually a lot of room for routing, but explaining it wouldn't be interesting. Just know that the room I chose to softlock in was the closest one that could be accessed that I could softlock in and that had a save block.
Glitches
- Textbox climbing
- After bumping against a textbox, this one will start to bounce slightly. If you jump to one of its sides during this animation, you can actually clip to the top, which causes a lot of unintended behavior (and I mean a LOT, I've spent hours just messing around with this glitch).
- Textbox clipping
- In a similar vein, when you're crushed by a textbox in the bouncing phase, you may clip, which can have a lot of different behavior depending on the environment. One of the consequences is usually zipping.
Room by room commentary
- First and technically second room
- I use the top textbox in order to perform an absurd zip that required a frame perfect input. The jump could not be performed any sooner than I did. I also collect an extra A for later.
- Third room
- Jumping before falling saved 3 frames if I remember correctly.
- Fourth room
- Swimming
- Fifth room
- Swimming, fishing, performingajumpbeforefallinginordertohavehigherdownwardsvelocitywhenfalling and usingtheextraAIobtainedearliertodestroythatblockandstillhaveanotherAleft-ing.
- Sixth room
- This room may look unoptimized, but it is actually the fastest I could do, seeing as I couldn't grab the As before they killed the fish. One improvement I could have made was the fact that I didn't need to kill the third fish to softlock myself, but I didn't do it because killing it was faster in real time and because it wouldn't have been enjoyable. Not to mention that you could have technically escaped, which is also true for what I actually did, but you would have ample time to do it, whereas in killing the fish would only give you about a second to react.
Extras
- Suggested screenshot
- Frame 410
