Submission #96: Wodball's SNES Mega Man X in 34:48.42

Super Nintendo Entertainment System
baseline
(Submitted: Mega Man X (V1.1) (U).smc USA Version 1.1)
Snes9x 1.43
125305
60
2787
Unknown
Submitted by Wodball on 7/15/2004 1:38 AM
Submission Comments
This is a minimalist run! No heart tanks, sub-tanks, or unnecessary upgrades! (Only Dash and Z-buster)
Watch as X speeds through Sigma's armies!
Basically, I did everything as fast as I can using creative dodging and selective killing. I try to get through each level before the stage song cycles twice, and even get one level before it cycles once.
Liberal and creative weapon use is also seen in the movie because the weapons recharge after every Sigma stage, unlike the Wily stages in NES Megaman. (A problem in a version of my MM6 run...)
Damage is only taken when forced to. (ie. Vile Armor Battles)

Bisqwit: This movie is now published. But I notice some delays in the movie, and most importantly the movie does not demonstrate very good mastership over the game. You are being bounced around - the game controls you, not the opposite. This is what I want most urgently fixed.
Last Edited by on 1/1/2022 6:13 PM
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