This movie is an improvement over [4644] GBA Pac-Man World by ThunderAxe31 in 21:02.99
This movie is a collateral result of the new stuff I discovered while producing #9967: ThunderAxe31's GBA Pac-Man World "all items&enemies" in 01:45.529
Improvements
room | old | new | save 1-2 660 - 596 = 64 1-6 480 - 476 = 4 2-1 438 - 430 = 8 2-2 821 - 657 = 164 2-3 432 - 306 = 126 2-4 369 - 397 = -28 [1] 2-5 982 - 598 = 384 3-2 379 - 378 = 1 4-9 1040 - 1038 = 2 4-11 840 - 833 = 7 5-1 622 - 630 = -8 [2] 5-5 1104 - 1093 = 11 5-6 997 - 995 = 2 5-7 1161 - 762 = 399 5-10 481 - 468 = 13 5-12 489 - 469 = 20 6-1 957 - 934 = 23 6-3 734 - 726 = 8 7-2 465 - 463 = 2 7-3 708 - 702 = 6 8-9 1451 - 1448 = 3 9-2 997 - 973 = 18 10-1 590 - 535 = 55 10-2 912 - 909 = 3 10-5 2669 - 2667 = 2 11-3 1098 - 1097 = 1 11-4 1560 - 1561 = -1 [3]
Excuses
[1]: picking a pac-dot in order to save 384 frames in 2-5
[2]: picking a pac-dot in order to save 399 frames in 5-7
[3]: lag
[2]: picking a pac-dot in order to save 399 frames in 5-7
[3]: lag
New tricks
- Big water jump: if you jump 1 frame after going out of water by walking, your starting jumping speed will be increased by the amount of vertical pixels.
- Door teleport: touch a door with enough speed and the right positioning. This will bypass the push-out physics, so on the next frame the game will place Pac-Man on top of the wall. Only works on the switch doors (solid doors ), and not with the fruit doors (window doors)
- Walk under water: throw a pac-dot while you're falling in water. If you're still in the throwing animation when you reach the floor, then you will get a 1 frame window to perform as many Rev Rolls as you want.