This movie is an improvement over [4659] GBA Pac-Man World "100%" by ThunderAxe31 in 28:15.115
This movie is a collateral result of the new stuff I discovered while producing #9984: ThunderAxe31's GBA Pac-Man World "maximum kills" in 38:04.693
Improvements
room | old | new | save 1-2 660 - 596 = 64 1-6 480 - 476 = 4 2-1 438 - 430 = 8 2-2 1609 - 1307 = 302 2-3 432 - 306 = 126 2-4 661 - 687 = -26 [1] 2-5 1916 - 1275 = 641 3-1 1058 - 1035 = 23 3-3 845 - 789 = 56 4-1 813 - 810 = 3 4-3 1953 - 1948 = 5 4-9 1040 - 1038 = 2 4-11 873 - 866 = 7 5-1 943 - 956 = -13 [2] 5-5 1670 - 1636 = 34 5-6 997 - 995 = 2 5-7 1161 - 762 = 399 5-8b 464 - 457 = 7 5-9b 1233 - 1204 = 29 6-1 1025 - 1071 = 46 6-3a 390 - 380 = 10 6-3b 804 - 791 = 13 6-6 935 - 613 = 322 7-2 465 - 463 = 2 7-3 1359 - 1326 = 33 8-9 1485 - 1482 = 3 9-1 1217 - 1216 = 1 9-2 997 - 976 = 21 9-3 962 - 960 = 2 9-4 1828 - 1817 = 10 10-1 625 - 564 = 61 10-3a 533 - 531 = 2 10-4 2669 - 2662 = 7 11-4b 1336 - 1335 = 1
Excuses
[1]: picking a pac-dot in order to save 384 frames in 2-5
[2]: picking a pac-dot in order to save 399 frames in 5-7
[2]: picking a pac-dot in order to save 399 frames in 5-7
New glitches
- Big water jump: if you jump 1 frame after going out of water by walking, your starting jumping speed will be increased by the amount of vertical pixels.
- Door teleport: touch a door with enough speed and the right positioning. This will bypass the push-out physics, so on the next frame the game will place Pac-Man on top of the wall. Only works on the switch doors (solid doors ), and not with the fruit doors (window doors)
- Walk under water: throw a pac-dot while you're falling in water. If you're still in the throwing animation when you reach the floor, then you will get a 1 frame window to perform as many Rev Rolls as you want.
InputEvelution: Claiming for judging.
InputEvelution: Accepting as an improvement to the existing publication.
inconsistent: Processing...