Submission #9969: ThunderAxe31's GBA Pac-Man World "100%" in 27:37.210

Game Boy Advance
100%
(Submitted: 100%)
(Submitted: Pac-Man World (U).gba U)
BizHawk 2.10
98981
59.7275005696058
95052
PowerOn
7e9f23753c10494a3f0bbdf0905f3c7ac052b1b3
Submitted by ThunderAxe31 on 10/14/2025 10:21 PM
Submission Comments
This movie is a collateral result of the new stuff I discovered while producing #9984: ThunderAxe31's GBA Pac-Man World "maximum kills" in 38:04.693

Improvements

 room | old | new | save
 1-2    660 -  596 =  64
 1-6    480 -  476 =   4
 2-1    438 -  430 =   8
 2-2   1609 - 1307 = 302
 2-3    432 -  306 = 126
 2-4    661 -  687 = -26 [1]
 2-5   1916 - 1275 = 641
 3-1   1058 - 1035 =  23
 3-3    845 -  789 =  56
 4-1    813 -  810 =   3
 4-3   1953 - 1948 =   5
 4-9   1040 - 1038 =   2
 4-11   873 -  866 =   7
 5-1    943 -  956 = -13 [2]
 5-5   1670 - 1636 =  34
 5-6    997 -  995 =   2
 5-7   1161 -  762 = 399
 5-8b   464 -  457 =   7
 5-9b  1233 - 1204 =  29
 6-1   1025 - 1071 =  46
 6-3a   390 -  380 =  10
 6-3b   804 -  791 =  13
 6-6    935 -  613 = 322
 7-2    465 -  463 =   2
 7-3   1359 - 1326 =  33
 8-9   1485 - 1482 =   3
 9-1   1217 - 1216 =   1
 9-2    997 -  976 =  21
 9-3    962 -  960 =   2
 9-4   1828 - 1817 =  10
10-1    625 -  564 =  61
10-3a   533 -  531 =   2
10-4   2669 - 2662 =   7
11-4b  1336 - 1335 =   1 

Excuses

[1]: picking a pac-dot in order to save 384 frames in 2-5
[2]: picking a pac-dot in order to save 399 frames in 5-7

New glitches

  • Big water jump: if you jump 1 frame after going out of water by walking, your starting jumping speed will be increased by the amount of vertical pixels.
  • Door teleport: touch a door with enough speed and the right positioning. This will bypass the push-out physics, so on the next frame the game will place Pac-Man on top of the wall. Only works on the switch doors (solid doors ), and not with the fruit doors (window doors)
  • Walk under water: throw a pac-dot while you're falling in water. If you're still in the throwing animation when you reach the floor, then you will get a 1 frame window to perform as many Rev Rolls as you want.

InputEvelution: Claiming for judging.
InputEvelution: Accepting as an improvement to the existing publication.

inconsistent: Processing...
Last Edited by ThunderAxe31 7 days ago
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