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  8. 
  9. !!! Prereq Installer
 10. 
 11. * Windows users, don't forget to run the [https://github.com/TASVideos/BizHawk-Prereqs/releases|prereq installer] first!
 12. 
 13. !!! BizHawk 1.12.2
 14. * Released May 3, 2017
 15. * [https://github.com/TASVideos/BizHawk/releases/download/1.12.2/BizHawk-1.12.2.zip|Windows binary]
 16. 
 17. * mGBA
 18. ** Update mgba to latest 0.5.2 (71ee4a64b36b1256dbf6193b1087ff60a4656369)
 19. ** Virtual Pad - support tilt controls (Fix [http://github.com/TASVideos/BizHawk/issues/830|#830])
 20. ** Fix broken GB sound channels 
 21. ** Limited debugger support
 22. 
 23. * Intellihawk
 24. ** Sound emulation improvements
 25. ** Debugger support
 26. ** Capture mapper info into movie headers
 27. 
 28. *SNESHawk
 29. ** fix bug savestating SA1 hung in STP or WAI. fixes panic bomber.
 30. ** Multitap support
 31. ** Peripheral support
 32. 
 33. *PSXHawk
 34. ** Multitap support
 35. ** NeGcon support
 36. 
 37. *GPGX
 38. ** Fix Game genie codes ([http://github.com/TASVideos/BizHawk/issues/830|#830])
 39. ** More Accurate SVP Chip Emulation ([http://github.com/TASVideos/BizHawk/issues/650|#650])
 40. ** Fix reset not reseting properly ([http://github.com/TASVideos/BizHawk/issues/253|#253])
 41. ** Correctly emulate SRAM register in SSFII mapper. ([http://github.com/TASVideos/BizHawk/issues/695|#695])
 42. ** Fix Might and Magic games give RAM errors ([http://github.com/TASVideos/BizHawk/issues/548|#548])
 43. 
 44. *NesHawk
 45. ** Apply changes to MMC5 specified by https://sourceforge.net/p/fceultra/bugs/787/
 46. ** Fix more then 8 sprites option
 47. ** AV Super Real Pachinko (Unl)
 48. *Atari 7800
 49. ** Fix savestates made on frame 0 ([http://github.com/TASVideos/BizHawk/issues/815|fix #815])
 50. 
 51. *EmuHawk
 52. ** Allow rewinding during movie recording
 53. ** Stop hotkeys from getting sucked up by absent tool windows when hotkey-over-game priority is enabled
 54. ** Fix flickering when toggling vsync on/off (e.g. while fast forwarding).
 55. ** Flush saveram hotkey
 56. ** TAStudio - Tweak editing selection by clicking column header instead of reverting every button state, apply the reverted state of the first selected frame to all the selection
 57. ** Lua
 58. *** Add horizalign and vertalign parameters to gui.drawText()
 59. *** Implement tastudio.getselection(), tastudio.insertframes(), tastudio.deleteframes()
 60. *** Implement client.saveram() (flushes save ram to disk)
 61. 
 62. !!! BizHawk 1.12.1
 63. * Released April 2, 2017
 64. * [https://github.com/TASVideos/BizHawk/releases/download/1.12.1/BizHawk-1.12.1.zip|Windows binary]
 65. 
 66. * IntelliHawk
 67. ** Major sound emulation improvements
 68. ** General emulation improvements
 69. ** Add Power/Reset buttons
 70. ** Fix aspect ratio
 71. 
 72. * NESHawk
 73. ** Timing and audio emulation improvements
 74. ** Fix Micro Machines
 75. ** Fix Huge Insect
 76. 
 77. * QuickNES
 78. ** Fix Ms. Pac Man (Tengen)
 79. 
 80. * ColecoHawk
 81. ** Turbo controller support
 82. 
 83. * N64Hawk
 84. ** Use mupen64plus built-in debugger to avoid major slowdowns when breakpoints are set
 85. ** Fix audio in AVI recording
 86. 
 87. * Genesis+GX
 88. ** Add options for "Always double size"
 89. 
 90. * EmuHawk
 91. ** hex editor: add import binary tool (quick and dirty way to effect .sav importing in many cases)
 92. ** add a toggle all cheats hotkey
 93. ** Cheats - Set default compare type to "equal" not NOTHING, fixes NES game genie codes generated through the cheat converter
 94. ** fix Tools -> External Tools menu item throwing an exception
 95. ** TAStudio
 96. *** Add branch undo feature
 97. *** Add jump to branch frame
 98. *** Fix autohold not being latched when recording frames
 99. *** Fix #534 (Disabling autohold is halfworking)
100. *** Dynamically resize usertext column
101. *** Make branch screenshot popup fade in and out
102. *** Allow exporting a named state
103. *** Branch text edit popup follows mouse pointer
104. *** When reopening tastudio and restoring its position, tolerate slight offscreen by resetting to 0 instead of ignoring the saved pos
105. *** Fix input being erased when frames are added
106. *** Fix rewinding that was turning rec mode off
107. ** Lua
108. *** tastudio.getrecording()
109. *** tastudio.setrecording()
110. *** tastudio.togglerecording()
111. 
112. !!! BizHawk 1.12.0
113. * Released February 21, 2017
114. * [https://github.com/TASVideos/BizHawk/releases/download/1.12.0/BizHawk-1.12.0.zip|Windows binary]
115. * New Core: Intellivision!
116. * NesHawk
117. ** When a Game Genie code is turned off, remove the effects immediately, fixes #770
118. ** PPU timing fixes
119. ** Improve DPCM glitch emulation 
120. ** Fix more the "8 sprites per scanline" option
121. ** Implement Mapper 190
122. ** Force Cybernoid to run in NesHawk
123. ** Fix Kaiketsu Yanchamaru 3 - Taiketsu! Zouringen (J)
124. ** Fix Aladdin SuperGame
125. ** Support mapper 002-00 submapper with WRAM if the header specifies it
126. ** Lightgun emulation improvements
127. ** disable VS settings menu item if current NES rom is not a VS rom
128. * ColecoHawk
129. ** Fix controller 2
130. ** Fix controls for Alcazar - The Forgotten Fortress (USA), fixes #754
131. ** Add no skip flag to some games, fixes #752
132. * GBA
133. ** mGBA - Fix some of the audio channel disables not working, fix audio channel disables not being restored on reboot core
134. ** GPU Viewer - Don't draw a sprite if its size + tile index combined make it go past the end of VRAM
135. * Game Gear
136. ** Fix Shining Force Gaiden II (J) and Shining Force II (J)
137. * Emu7800
138. ** compile in release mode, fixes #795
139. ** Pick Palette correctly, fixes #757 (Mat Mania Challenge PAL)
140. * Gameboy
141. ** Fix System Bus memory domain when game uses CartRAM, fixes #760
142. * Genesis
143. ** Display interlaced mode as 480i (weaved), stretch width as well
144. ** Put more of VDP context to savestates, fixes interlaced mode
145. * EmuHawk
146. ** TAStudio
147. *** Recording mode doesn't erase input during seeking anymore
148. *** Fix recording mode disabling itself (#806)
149. *** Stop crashing upon movie platform mismatch
150. *** Smoother rewind
151. *** Stop latching user input in playback mode if new frames are generated
152. *** Fix #800 (row count cap)
153. *** make ToggleReadOnly() toggle read-only (allows movie.getreadonly() return valid value)
154. *** Hide columns starting with "Key " by default
155. *** Fix #788 (bsnes rerecording performance mode warning not in front of tastudio)
156. *** Fix #785 (ArgumentOutOfRangeException in StateToRemove) and branch loads wiping greenzone states 
157. *** Prevent cropping of branch screenshot popups if they are wider than TasView
158. *** Fix .bk2 import
159. *** List all available file extensions on File Open
160. *** Show maker text popup when double-clicking existing marker in tasview, at cursor position, if called from tasview
161. *** Fix and tweak clipboard and selection display
162. *** Only load branch markers if they are bound to input
163. *** Move Greenzone (State History) saving to the end of .tasproj saving. Hopefully it won't erase other elements anymore if it crashes during saving.
164. *** Fix a crash caused by adding a marker
165. *** Fix columns setup on regular movie conversion
166. *** Fix double-click on the empty area throwing an exception
167. *** Reload the tasmovie if it was loaded outside tastudio and then tastudio was opened, also go to current emulator frame
168. ** Lua
169. *** Fix luasockets support
170. *** When toggling a script on, immediately run, and immediately update on-screen drawing
171. *** Fix the edit button to account for relative vs absolute paths
172. *** gui.text() - "new line" support
173. *** add emu.totalexecutedcycles()
174. *** add tastudio.setplayback()
175. *** add forms.setdropdownitems()
176. *** input.getMouse() - add scroll wheel, fixes #790
177. *** gui.clearGraphics() - immediately update the screen
178. *** tastudio.setmarker() - make marker message optional
179. *** Fix client.bufferwidth() and client.bufferheight()
180. *** Open File Dialog improvements
181. *** Fix emu.getdisplaytype() that has been broken for a long time
182. *** Fix movie.getinput() to correctly return float values instead of passing "False" no matter what
183. ** Ram Search
184. *** Update Size and Display type dropdowns on restart, fixes #762
185. *** Show restored/removed messages when undoing/redoing, fixes #749
186. ** Ram watch - fix rebooting core with a current watch listthe core, the check was always failing
187. ** Hotkey to toggle the "Frame Advance Skips Lag Frames" option
188. ** Hex Editor - Fix #761, exception when using "Find..." before selecting an address
189. ** Apply FF&RW volume when unthrottled.
190. ** D3D display method: fix 2nd ctrl alt del
191. ** Fix fast-forward when using audio throttle and XAudio2 or OpenAL.
192. ** Improve FPS smoothing 
193. ** Multi-disk Bundler - Fix DPI scaling issues and improve control positioning.
194. ** Fix exception when loading a file that has no extension
195. ** Fix exception when hovering over Config -> Cores -> Snes when the user has never opened a SNES game
196. 
197. !!! BizHawk 1.11.9.1
198. * Released December 2nd, 2016
199. * [https://github.com/TASVideos/BizHawk/releases/download/1.11.9/BizHawk-1.11.9.1.zip|Windows binary]
200. 
201. * mGBA
202. ** Fix memory domain crashes
203. * NesHawk
204. ** Add support for VS
205. ** Fix Seicross (J) (PRG1)
206. ** Support U-Force Power Games (U)
207. ** Implement mappers 106, 162, 170, 220
208. ** Fix mapper 176
209. ** Various obscure game support and fixes
210. * N64
211. ** Fix crash when picking 1440p or higher resolutions with glide64mk2 and glide64 plugins
212. ** Use traditional GPR names for debugger
213. ** Fix disassembler output for Goldeneye 007 (#717)
214. * SNES
215. ** hook up SGB saveram
216. ** When importing SNES .lsmv movies, add an extra input frame (fixes #721)
217. ** Add a bsnes profile picker to the Core menu (#179)
218. * Atari 2600/7800
219. ** Add console buttons for toggling difficulty switches
220. * PCE
221. ** Fix PCECD Lemmings audio (fixes #665)
222. * SMS
223. ** z80 accuracy improvements
224. ** Fix Shining Force games ( #600 and #335 )
225. * EMU7800
226. ** Added a few ROM Hacks into the Database.
227. * EmuHawk
228. ** Input Display - hide neutral analog values for cores with neutral position other than 0 too
229. ** Cheats - when editing a cheat's domain, if the address is out of range, don't update, rather than create a separator (fixes #539)
230. ** Ram Search - when reseting an empty box to a default value, select the value (fixes #685)
231. ** Fix the Mute Frame Advance option
232. ** Lua
233. *** Fix endless locked emu surface errors when re-opening the lua console
234. *** Default the memory library to System Bus, if available (warning: change your scripts to use whatever domain was default before)
235. *** forms library - Run the checkbox click callback after the event not before (fixes #545)
236. ** TAStudio
237. *** Improvements to analog editing
238. **** Autorestore after every drag edited change
239. **** Increase the mouse move step to 3 from 4
240. **** Mouse dragging during analog edit mode updates the displayed value
241. **** Enter key exits analog edit mode after applying the resulting value, while Escape cancels all changes
242. **** Typing past max digits overwrites existing value
243. **** Adding selection (Ctrl/Shift+LeftClick) while in analog editing mode spreads the mode to selected rows (that change simultaneously)
244. **** Move functionality of arrows to hotkeys
245. *** Stop displaying neutral analog values
246. *** Fix loading/autoloading projects to properly set up columns and scrollbars
247. *** Fix crashes when
248. **** Setting 0 space for disk states
249. **** Rightclicking on selection if a bunch of selected frames contains the last frame
250. **** Cutting the last frame
251. *** Paste: Fix clipboard input having an extra empty line after splicing
252. *** Fix crash caused by seek progressbar
253. *** Fix < button while seeking is paused
254. 
255. 
256. !!! BizHawk 1.11.8.2
257. * Released October 25, 2016
258. * [https://github.com/TASVideos/BizHawk/releases/download/1.11.8.2/BizHawk-1.11.8.2.zip|Windows binary]
259. 
260. * N64
261. ** GLideN64 video plugin support
262. ** Added cxd4 to the RSP options
263. ** Fix Donkey Kong 64 bone displacement issues
264. ** Perfect Dark fixed
265. ** Fix trace callback
266. * NesHawk
267. ** Accuracy Improvements
268. ** Fix and implement numerous obscure boards and games
269. ** Fix bug in NES BG evaluation - fixes a long standing bug in micro machines
270. ** Option to override initial WRAM pattern
271. ** Fix path exception when loading Ironman Stwart's Super Off-Road
272. ** Fixes to FDS audio, fixes damage sounds in kid icarus and Zelda II, and sword sounds in Zelda 1
273. * GBA
274. ** Upgrade to mGBA 0.5
275. * SMS
276. ** Fix Micro Machines
277. * EmuHawk
278. ** Smoother FPS Counter calcuations
279. ** Fix filename generation when there are colons in the game name, fixes #661
280. ** Cheats - Fix behavior when loading a new rom when a cheat is loaded, fixes #550
281. ** Virtual Pads - Analog Sticks - check min and max range before setting the value.  Fixes #686
282. ** Lua
283. *** Close a lua instance before creating a new one, fixes #455
284. *** Clear the OSD before doing loadstate callbacks, fixes #635
285. ** Ram Search
286. *** Don't throw excpetions when Diff column displayed, fixes #637
287. *** Fix toolbar enabling disabling when selecting rows, fixes #629
288. *** Fix Slow Select All (Ctrl+A), fixes #630
289. ** TAStudio
290. *** Preserve branch text per update (unless default text has changed)
291. *** Add a show cursor hotkey
292. *** Paste from OS clipboard
293. *** Fixed TAStudio crash when deselecting "Show Player X"
294. *** Fixed bug with selected rows drawing hidden columns.
295. *** Fixed bug with right click selection.
296. *** Crash fixes
297. *** Refresh when seeking is done
298. *** Don't pause on green arrow if seeking past it
299. *** Removed ability to keep drawing while the view is scrolling, fixes scrolling recursion
300. *** ClearLeftMouseStates() before Save dialog pops up
301. *** Pasting input beyond movie length extends it
302. *** History - properly fix recording
303. *** Display invalidated color consistently
304. *** Fix removal of states ''near'' lag frames
305. ** Hex Editor
306. *** When switching to a domain where highlighted addresses are out of range, clear the highlighted addresses, #710
307. *** Fix exception when pasting beyond the range of the domain, #708
308. *** Fix a minor bug with displaying the selected address, fixes #709
309. ** Basic Bot 
310. *** Fix logic for determining the best attempt, no longer thinks every new attempt is better, fixes #603
311. *** Prevent empty Change dropdown style to DropdownList to avoid empty and invalid choices.  Fixes #602
312. *** Update Run button status when loading a bot file
313. 
314. 
315. !!! BizHawk 1.11.7
316. * Released September 01, 2016
317. * [https://github.com/TASVideos/BizHawk/releases/download/1.11.7/BizHawk-1.11.7.zip|Windows binary]
318. 
319. * NesHawk
320. ** Numerous accuracy improvements, passes many more accuracy tests now
321. *** See [EmulatorResources/NESAccuracyTests|Accuracy Tests] for more details
322. ** Fix Micro Machines
323. ** Fix Time Lord
324. ** Fix Saint Seiya
325. ** Correctly boot all the HVC-SNROM Board ROMs now.
326. ** Support UNIF DripGame http://www.qmtpro.com/~nes/drip/
327. ** Fix shaking in Little Ninja Bros (E)
328. ** Support SNES controllers
329. ** VRC2 - only support V\H mirroring - fixes Wai Wai World issue
330. ** Mapper 011 - fix mirroring on some boards
331. * Atari 2600
332. ** Major core overhaul that includes many accuracy improvements, bug fixes, sound improvmeents, timing improvements, and game compatibility
333. ** Fixes compumate mapper
334. ** implement mapper m4A50
335. ** Add sega mapper mod
336. ** Pick the correct mapper for Tapper and Congo Bongo based off SHA1 hash
337. * Saturn
338. ** Trace Logger support
339. * PSX
340. ** Trace Logger support
341. ** Patch for "Fantastic Pinball Kyutenkai" lockup (not likely to affect sync but could in principle)
342. * N64
343. ** Trace Logger support (Interpreter/Pure Interpreter core type only)
344. ** Implement memory execute callbacks (Interpreter/Pure Interpreter core type only)
345. ** Fix crash & memory leak when opening hex editor with the N64 core loaded
346. * SNES
347. ** Fix crash when advancing after tracer was disabled
348. ** System Bus map has been extended to read mapped ROM space
349. ** Fix SNES trace logging to not lose information
350. * SMSHawk
351. ** Overscan display option
352. * Genesis
353. ** Improve disassembler
354. ** Fix bug in genesis z80 CDL that made addresses in mirrored z80 ram region crash
355. ** Output and input hex values in Settings
356. * GBA
357. ** Add SRAM memdomain to both VBANext and mGBA
358. ** mGBA - fix bug where hard reset caused memorydomains to get permanently wrecked
359. * Coleco
360. ** Add Venture to list of no skips
361. * PCEHawk
362. ** Don't crash when loading PCE-CD and SGX games 
363. ** Fix PCE-CD virtual pads
364. * Wonderswan
365. ** Support settings to change colors
366. * EmuHawk
367. ** Make direct3d9 prereq check non-fatal and make d3d display method initialization fail non-fatal, falling back to gdi+
368. ** D3D display method - survive ctrl+alt+del (fix #522)
369. ** Fix flashes of garbage while changing vsync toggle (includes when fast-forwarding) on D3D display method
370. ** Fix crashes when sending fullscreen windows to other monitors sometimes
371. ** Fix deleting recent roms when missing
372. ** Fix #615 - Garbage on the screen when starting paused with d3d
373. ** Don't allow user to add more then 2 GB/GBC ROMs into the Bundler (#472)
374. ** Fix the Apple IIe being labeled as PlayStation in the title
375. ** Ram Tools - fix usability issues with negative numbers (#669)
376. ** Ram Search - fix for unhandled exception when entering . in to the specific address box
377. ** Allow independent sound volume control during Fast-Forward and Rewind
378. ** Lua
379. *** Fix #595 - movie.getinput() exception, and movie.mode() confusion
380. *** Remove background color parameter from gui.text() function
381. *** Lua text - display trailing spaces
382. *** Fix regressions in lua's support for UTF-8 strings
383. *** Add gui.DrawFinish() which will let you choose when to finish drawing; and add optional argument to gui.DrawNew which when set to false lets you keep it from being cleared
384. ** Movie subtitles
385. *** Trim trailing spaces
386. *** Sort by frame and then by Y pos (to properly order multiline subs)
387. *** Concat multilines (optionally) on export
388. *** Option to skip color tag on export
389. ** Tastudio
390. *** Recording mode (works with TAStudio checkbox and global ReadOnly hotkey)
391. *** Autosave and backup features
392. *** Option to set the gap between states to be saved to .tasproj
393. *** Overhaul of seek and restore logic: navigation seeking no longer resets Restore frame
394. *** Make < and > PlaybackBox buttons act identically to FrameAdvance and Rewind hotkeys
395. *** Properly set input while unpaused
396. *** Fix all errors related to doing actions while seeking and saving
397. *** Replace Saving progressbar with hourglass cursor and status bar report
398. *** Fix N64 crash that happened when capturing states
399. *** Fix #515 again - TAStudio ignores ClientSettings.json
400. *** Allow 2 more digits for FramesPrompt
401. *** Fix #597 - Selecting a lot of frames + Copying throws an error
402. *** Fix crash when pasting input beyond movie length
403. *** Set SeekingCutoffInterval to VisibleRows
404. *** Set ScrollSpeed to 6
405. *** Fix rerecord counting
406. *** Ability to load .tasproj with corrupted GreenZone
407. *** Hide more columns by default (GBA, PSX)
408. *** Optimize column width
409. *** Ignore InputRoll hotkeys and numeric branch hotkeys during float editing mode
410. *** bk2 export: stop endlessly appending extensions
411. *** Stop recording marker history edits to history
412. *** Unpausing with the Pause hotkey ignores seek frame
413. *** Make Rewind hotkey work the same as outside TAStudio (step'n'run)
414. *** "Esc" key cancels seeking
415. *** Global hotkeys for AutoRestore, TurboSeek, FollowCursor, Insert/Delete/Clone/Clear
416. *** Option to trigger AutoRestore on MouseDown
417. *** Show user text instead of timestamp in BranchView
418. *** Fix #672 - Not Showing Analog Up, Down, Left, Right for N64
419. *** Don't pass Ctrl+C hotkey to MainForm
420. *** Stop copying nothing on Cut command
421. *** Stop seeking when movie stops
422. *** Fix to how Undo/Redo works with recording frames
423. ** Trace Logger
424. *** Log file segmentation
425. *** Spacing unification for all cores
426. *** Fix GB trace logger
427. *** Fix logging to window and saving to file
428. *** File->Save Log menu item in Trace Logger window
429. *** Fix an unhandled exception when saving a log from the window
430. *** Fixed the bug where if a tracelog line contains more than one "[Unexpected EOL parsing text in []", everything after the second [ will be mistakenly thrown out
431. ** Debugger
432. *** Add address mask setting for breakpoints
433. *** Indicate breakpoint hit
434. ** Code-Data Logger
435. *** Add auto-start and auto-save to CDL
436. *** Fix copypaste bug in GB for some games with large cartram
437. *** support GB link
438. ** VirtualPads
439. *** Fix polar coord when center is non-zero
440. *** Fix automation of virtualpad analogsticks from movie playback
441. 
442. !!! BizHawk 1.11.6
443. * Released March 07, 2016
444. * [https://github.com/TASVideos/BizHawk/releases/download/1.11.6/BizHawk-1.11.6.zip|Windows binary]
445. 
446. * Genesis
447. ** Disassembler support
448. ** Trace Logger support
449. ** Sprite Layer toggles, and custom backdrop color
450. ** Add "M68K BUS" and "S68K BUS" domains
451. ** Capture Sega CD flag in movie files
452. ** Enable low-pass filter
453. 
454. * Atari2600
455. ** Double and quad size players are now correctly delayed an extra pixel.
456. ** Added an R to the State output to indicate when the RDY signal is false.
457. ** Use the RDY flag to halt the CPU instead of a loop in the TIA.
458. 
459. * mGBA
460. ** Capture SRAM in savestates, ALL PREVIOUS SAVESTATES are now incompatible
461. ** Update to the latest mGBA
462. ** Layer toggle
463. 
464. * Saturn
465. ** fix bug in GLManager causing yabause in opengl mode to not work unless frameadvancing
466. 
467. * TI-83
468. ** Implement Trace Logger
469. 
470. * Colecovision
471. ** Implement Trace Logger
472. 
473. * EmuHawk
474. ** Fix ramwatch crashing bug involving core reboots and watchlist hanging on to stale emulator instances
475. ** Hex Editor - fix exception when pressing "Ok" on the "Go to Address" input prompt in the Hex Editor with an empty string
476. ** GameShark tool - layout improvements
477. ** Make Screenshot Raw to Clipboard and Screenshot Client to Clipboard into configurable hotkeys instead of hardcoded shortcut keys in the menu items
478. ** Cheats - comparison type column
479. ** Lua
480. *** add emu.disassemble(uint pc, string name)
481. *** Set file watchers on lua session autoload
482. *** Better auto-complete for Sublime Text 2
483. *** Call the lua loadstate callback before redrawing the screen and other updates
484. ** Trace Logger
485. *** Capture headers in log files
486. *** Separate Disassmbly and Registers in separate columns
487. *** Remember column widths
488. *** Add an Open button
489. *** Use .log extention (allows extension based user syntax highlight)
490. ** Debugger
491. *** Don't update when unpaused. only update PC when we really need it.
492. *** Add a Run button
493. *** Registers - format reg names on launch, smarter spacing.
494. *** Return address in hex when copying.
495. *** Fix how Seek To determines the PC register
496. *** Update when maximized
497. ** Multi-disk bundler
498. *** Fix ROM path generation
499. *** Add a remove button
500. ** TAStudio
501. *** Fix some savestate bugs
502. *** Don't allow saving while saving.
503. 
504. !!! BizHawk 1.11.5
505. * Released February 13, 2016
506. * [http://nach.tasvideos.org/bizhawk/BizHawk-1.11.5.zip|Windows binary]
507. * [https://github.com/TASVideos/BizHawk/commit/3f711e2ce515884b687b0cc47534f0062fba7d4f|Revision 3f711e2]
508. 
509. *GBA
510. * Update mGBA to 0.4.0
511. * Fix #563 -  mGBA Combined WRAM not working
512. 
513. *Nes
514. ** QuickNes - trace logger support
515. ** NesHawk - properly emulate JAM/KIL
516. ** Support the unif board UNIF_BMC-42in1ResetSwitch
517. ** NSF player - limit track number to legal range and print current track number to console
518. 
519. *PSX
520. ** Add "determine lag from GPU frames" option
521. ** Support memory callbacks
522. 
523. *N64
524. ** Fix per game settings for DK64 + Glide64mk2
525. ** VirtualPad - Add polar coordinates to Analog stick
526. 
527. *GB
528. **Add GB layer toggles
529. 
530. *EmuHawk
531. ** Try catching some missing prereqs in emuhawk startup and print a report about it
532. ** Better error handling in shader compiling, fixes some startup issues
533. ** Cheats - New Feature - cheat comparison types
534. ** Game Shark tool - Added Multiline Cheat Code handling for all supported cores.  Added GBA Slide code handling.
535. ** Make current windows size a per system setting
536. ** Fix #561 - can't set the xpad right stick
537. ** Ability to save/load specific config files
538. ** External Tools - Allow several tools running simultaneously
539. ** Fix selections in HexEditor text columns
540. **Lua
541. *** Add emu.setislagged()
542. *** Add movie.save()
543. *** Add client.displaymessages()
544. *** Add gui.defaultpixelfont()
545. *** Add memory.getmemorydomainsize()
546. *** Fix #565 - bugs in lua's memorysavestate APIs
547. *** Make fceux font monospace
548. *** Fix #57 - Allow "#aarrggbb" as Color parameter to forms.setproperty()
549. *** forms.textbox() - Added a scrollbars argument
550. ** Lua Console
551. *** Add option to detect changes in scripts and automatically reload them.  Have this option off by default for now
552. *** Fix exception when reloading a lua script with registered functions while the registered functions dialog is open
553. *** Remember column widths
554. *** Refresh the lua console when a script exits
555. *** When a lua exception occurs, also want to update the script status icons
556. *** Fix current directory bugs
557. **Tastudio
558. *** Fix upward drawing.
559. *** Fix null reference errors with the splitter controls
560. *** Don't clear selection on Cut
561. *** Don't mindlessly unpause the emulator if autorestore is off and we're editing input via menu
562. *** Account for loading files with "All Files" filter.
563. *** Implement SeekingCutoffInterval
564. *** Seek progress bar, ignore if seeking closer than 2 frames ahead
565. *** History form - report marker operations, canonical colors, show the current item better
566. *** Markers - adding markers updates dialog
567. *** Don't ever remove marker 0
568. **Ram Watch
569. ***Ram Watch - fix "Display watches on Screen" feature
570. ***Ram Watch - fixed saving of separators
571. **Movies
572. *** Save to Disk option (intended for large movies)
573. *** Fix OutOfMemory when saving states
574. *** When automatic movie backups are enabled, take a backup when the movie is closed without saving
575. *** Save as menu item
576. *** Flag for SG-1000 movies, fixes TASVideos submission parser
577. **Ram Search
578. ***Fix "Exclude Ram Watch" option
579. ***Fix leadings zeros in the Difference and Differnet By boxes
580. **Basic Bot
581. ***Compare To feature
582. ***Clear button clears out the attempts and frames values
583. 
584. !!! BizHawk 1.11.4
585. * Released December 20, 2015
586. * [http://nach.tasvideos.org/bizhawk/BizHawk-1.11.4.zip|Windows binary]
587. * [https://github.com/TASVideos/BizHawk/commit/41ba4b6|Revision 41ba4b6]
588. * New prereq installer may be needed: [https://github.com/TASVideos/BizHawk-Prereqs/releases|prereq installer]
589. 
590. *EmuHawk
591. **Add libretro player, compatible with selected cores (check wiki)
592. **Add External Tool system for c#-based tool plugins
593. **Support Code-Data Logger for GB/GBC, SMS/GG, SNES, and Genesis
594. **Cheat Dialog: Fix flakiness in value-editing
595. **Add custom exception display box, so exception info can be clipboarded out
596. **Improve main OSD font
597. **Validate user shaders at selection time
598. **Support user custom AR selection
599. **Add --load-state commandline
600. **Fix --fullscreen and fullscreenOnLoad options
601. **Streamline editing RAM Watches
602. **Tidy main form context menu
603. **Add more options for U+D/L+R forbid/mutex
604. **Fix Ram Search, Ram Watch, Cheats recent file lists
605. **Fix ffmpeg path for AV writer broken a couple of releases ago
606. **Add menu command to record avi skipping av writer selection
607. **Remember codec selection between program sessions
608. **Fix toolbox
609. **Improvements to Retro shader compatibility
610. **DispMethod D3D: Stop FP precision conflicts with lua scripts
611. **DispMethod D3D: More leniency in compilation of optional shaders (so it's able to run on more low spec systems)
612. **Fix #525 - Memorywatch hex textbox now remembers values across memdomain switches
613. **Fix #526 - Hex editor repainting fails and garbage rendering
614. **Fix #535 - domain list does not update when changing cores
615. **Fix #537 - Annoyance with "always on top"
616. **Fix #541 - Heavy CPU usage when emulation is paused
617. **Fix #546 - Incorrect Lua Documentation
618. **Cheats
619. ***Add GameShark converter for N64, GB/GBC, Saturn, GBA, PSX
620. ***Add Action Replay converter for SMS, SNES, Genesis, GBA
621. ***Add Game Genie converter for Genesis, SNES, GG, NES
622. **Tastudio
623. ***Color stated frames on WasLag too
624. ***Don't truncate LagLog if the branch's one is shorter, but input is the same
625. ***Clean up garbage lua text and drawings in branches
626. ***Default scroll speed to 3
627. ***Put branch states to a separate greenzone file
628. ***Save/load TasSession variables (current frame and branch) in .tasproj
629. ***Fix scrolling when loading a branch
630. ***Account for mouse speed when advancing/rewinding
631. ***Fix ALT+ hotkeys
632. ***Update columns on every file load
633. ***ScreenshotControl tweaks and fixes
634. ***UserText in branches, available from lua and menu, is printed in ScreenshotControl
635. ***Add GUI buttons to branch view and marker view
636. ***Rightclick selects rows in branch and marker views
637. ***Hotkeys and shortcuts for input view and branch view
638. ***Add seeking progressbar
639. ***Saving progressbar reports progress gradually
640. ***Allow going to frame 0 for savestate-anchored movies
641. ***Fix #515 - Save and load column settings in projects
642. ***Fix #520 - An item with the same key has already been added
643. ***Fix #504 - TAStudio opened several thousand Set Markers dialogs
644. **Basic Bot
645. ***Monospaced input display
646. ***Get smarter
647. **Lua
648. ***Add two new fonts (gens/snes9x and fceux) and text rendering options
649. ***Fix gameExtraPadding coordinate translation
650. ***Fix (or at least temporarily banish) floating point math errors when running n64
651. ***Add CloseEmulatorWithCode (for returning exe process return code from script)
652. ***Clarify script pause/stop state in UI and logic
653. ***Autoload recent scripts (unless there's a recent session to autoload)
654. ***Fix forms.destroyall() and call it when lua console closes
655. ***Fix error in sizing of lua draw buffers with SetGameExtraPadding (and probably ClientExtraPadding) use
656. ***Fix #538 - Ability to pass memory domain to memory read/write functions
657. *PSX
658. **Fix #530 "AV Resizing shows black screen with PSX"
659. *SNES
660. **Fix crashes in GFX debugger (including fix #529)
661. **Recommend proper SNES PAR
662. **Build dlls without msvcrt14 dependencies (to run on more systems)
663. **Option to turn off savestate-every-frame (desyncs can happen!)
664. *Genesis
665. **Add missing scrollbars in VDP viewer
666. **Fix #543 (support up to 32MB roms)
667. 
668. !!! BizHawk 1.11.3
669. * Released October 14, 2015
670. * [http://nach.tasvideos.org/bizhawk/BizHawk-1.11.3.zip|Windows binary]
671. * [https://github.com/TASVideos/BizHawk/commit/a44cf5a|Revision 105cd1c]
672. *PSX
673. **Repair lag counter
674. **Fix massively broken controller config dialog which was making controllers seem effectively disconnected or malfunctiony
675. *EmuHawk
676. **Fix Direct3D display method sleep/ctrl+alt+del crashes
677. **Fix built-in shaders
678. **Reduce shader level requirements for basic d3d display method functionality
679. **Fix Ram Search/Ram Watch recent files menu
680. **Import PJM and PXM movies
681. **Sequentially number screenshots taken in the same second without crashing after the 3rd one
682. **Lua
683. ***Add client.SetClientExtraPadding; fix client.SetGameExtraPadding window scaling
684. ***Add client.GetSoundOn and client.SetSoundOn
685. 
686. 
687. !!! BizHawk 1.11.2
688. * Released October 10, 2015
689. * [http://nach.tasvideos.org/bizhawk/BizHawk-1.11.2.zip|Windows binary]
690. * [https://github.com/TASVideos/BizHawk/commit/a44cf5a|Revision a44cf5a]
691. *PSXHawk
692. **Update to mednafen 0.9.38.7
693. **Support 0-2 pads/shocks and 0-2 memcards
694. **Fix loading of some .psf files
695. **Add overscan clipping and deinterlacer options
696. **Fix resolution management and PAR stuff for some PAL modes
697. **Support .xml disc bundling tool as alternative to .m3u
698. **Save PAL information in movies, and fix reported PAL movie times
699. **Fix #460 - overlapping OSD elements
700. **Support mednafen's emulation of disc error correction (optionally) and graceful sector-out-of-bounds reading
701. 
702. *N64
703. **Compatibility hack for Jabo vs some Intel GPUs on Windows8+
704. *SNES
705. **Handle interlarced modes differently
706. *mGBA
707. **Fix #507 - Add "Combined WRAM" memory domain
708. *GBHawk
709. **Add LY to trace log 
710. *NESHawk
711. **Improve .unf loading (header parsing, Open ROM dialog, vram inference logic) and support more UNIF boards
712. **Add ines mappers: 6, 51, 53, 90, 136, 147, 202, 204, 209, 211, 212, 213, 214, 216, 235, 244, 17; fix mappers 31, 60, 79, 91, 164, 243, 245, 119, 90, 197
713. **Support many misc ROMs that are bad/over dumps, wrong/unusual header info, having trainers
714. **Auto-select region from iNESv2 header
715. **Fix some graphical corruptions in the PPU for Dragon Warrior 4 and others
716. **Support 512-entry palettes (QuickNES too)
717. *GPGX
718. **Handle AR/resolution-changing more correctly and add option to pad screen out to prevent window resizes
719. **Fix #494 - cheat decoder unhooked
720. *EmuHawk
721. **Direct3D Display Method support
722. **New Tool: Basic Bot
723. **Make throttle vs unthrottled vs frame advance behaviour better and add 400% speedlevel
724. **Add toggles for screen and hud display for true maximum turbo performance
725. **Add option to suppress double-click fullscreen toggling behaviour
726. **Don't reorder cheats list when editing cheats
727. **Fix some crashes on Play Movie dialog
728. **Support IPCKeyInput (for automation from external program)
729. **Support xbox pad guide button
730. **Sequentially number screenshots taken in the same second
731. **Finetune hotkey config dialog
732. **Leniency fixes to cue loading
733. **Make on-screen watches position editable
734. **Fix crash when minimizing window in gdi+ display method 
735. **Fix some bugs in gdi+ display method with screenshots and prescaling
736. **Aboutbox more gitified
737. **Fix #461 - Repair autofire patterns
738. **Fix #477 - Support key input over IPC for automation
739. **Fix #490 - Ampersands in hex editor flakeout
740. **Fix #493 - Add option to hide OSD messages
741. **Fix #491 - Tool window sizes get whacked out sometimes
742. **Movies
743. ***Ability to create/load SaveRam-anchored movies
744. ***Ability to import movies from commandline
745. ***Fix out of memory when using the Play Movie dialog 
746. **Tastudio
747. ***Add Branches feature
748. ***Fix rerecord counting
749. ***Various UI improvements and bug fixes
750. ***Ability to move markers by alt+click dragging them
751. ***Fix various out of memory and other greenzone crashes
752. ***Hide Power and Reset columns by default.
753. ***Optional icons for states and markers.
754. ***Support creating a savestate anchored movie from another savestate anchored movie
755. ***Support creating a new movie from current saveram 
756. **Lua
757. ***Fix graphics rendering in GDI+ mode
758. ***Add client.exit() and client.SetGameExtraPadding
759. ***Add movie.startsfromsavestate() and movie.startsfromsaveram(), movie.getheader(), movie.getcomments(), and movie.getsubtitles()
760. ***Add memorysavestate library for making and loading savestates in memory, with save, load, remove, and clearall methods 
761. ***Fix bizstring.split() (make 1-based)
762. ***Fix crashes removing callbacks
763. ***Fix #469 - forms.newform() : add an onclosed callback optional parameter
764. ***Fix #463 - memory.readbyterange off-by-one
765. ***Fix #498 - fix quicknes lua rendering being offset incorrectly sometimes
766. **Hex Editor
767. ***When saving memory domains to file, account for roms in archives
768. ***Fix some UI scrambling on memory domain change / data size changing
769. ***Fix ampersand escaping output 
770. ***Change copy/paste behaviour and add 'export' option to all generally make more sense.
771. ***Fix #481 - keep scroll bar position when resetting the current rom as opposed to changing to a new one
772. **Cheats
773. ***Refresh list when toggling the status of a cheat
774. ***Fix up open and save file dialog file/directory logic 
775. 
776. 
777. !!! BizHawk 1.11.1
778. * [http://nach.tasvideos.org/bizhawk/BizHawk-1.11.1.zip|Windows binary]
779. 
780. * EmuHawk
781. ** Hide Mouse Cursor on Full Screen
782. ** Allow Creating movies from a Savestate
783. ** RAM Watch
784. *** Only show the Read/Write Breakpoints context menu if they are on the System Bus
785. ** LUA
786. *** Now Case Insenstive
787. *** Added Spatterhouse 2 LUA Collision Viewer
788. ** Virtual Pad's analog sticks now properly behaves for N64 and PSX.
789. ** Added support for .img.ecm files
790. ** Show PSX Path options
791. 
792. * NESHawk
793. ** Music Ripper added
794. 
795. * PSX
796. ** Fixed loading of the pirate version of Looney Tunes Sheep Raiders (PAL)
797. ** PSF Support
798. 
799. * Saturn
800. ** Fix disc booting
801. 
802. * TAStudio
803. ** Added an option for faster mouse wheel scrolling on the TASView
804. ** Fixed bugs
805. 
806. !!! BizHawk 1.11.0
807. * [http://nach.tasvideos.org/bizhawk/BizHawk-1.11.0.zip|Windows binary]
808. 
809. *New Core: PSX
810. **Ported from mednafen
811. *Genesis
812. **fix some missing data in savestates
813. *GBA
814. **When loading a movie, load it in the core it was recorded on
815. *GB
816. **core update from gambatte
817. *Apple II
818. **Debugger - Breakpoints, Ability to set CPU registers and stepping ability
819. **Fix default path being the lynx folder
820. **Support monochrome option
821. **Don't warn about sync settings when loading a movie
822. **Add Trace logging support
823. **Add support for lua event.oninputpoll()
824. *EmuHawk
825. **Play Movie dialog - fix exceptions on load
826. **Debugger - fix duplicate breakpoints and clear Breakpoints properly when removed
827. **Multi-Disk bundler - fix various issues with the form, most significantly the wrong system Id for AppleII
828. **fix failing importing firmwares when target directory doesn't exist
829. **When adding to ram watch from another tool, don't ask to save changes
830. **Ram Watch - Fix moving up and down separators and identical watches
831. **Virtual pads - fix issue #422 - When sticky option is off, don't reset the pad back to 0 until the mouse button is released
832. **Lua
833. ***run lua scripts when turboing, add an option in customize to revert this behavior
834. ***Add a split container to LUA console window
835. ***Implement emu.setlag()
836. ***fix a small issue where any callback generating an exception would crash the emulator
837. ***fix issue #405 - relative path changes from form click events
838. ***tastudio library
839. ****implement events: onqueryitemtext, onqueryitembg, onqueryitemicon, ongreenzoneinvalidated
840. ****implement tastudio.setlag()
841. ***implement the userdata library, a place to store dynamic data that will be saved and loaded into savestates
842. ***implement gui.drawAxis
843. **TAStudio
844. ***fix issue #446 - don't greenzone between the mouse down and mouse up events when editing input
845. ***fix autoload
846. ***account for a button name of "P" rather than assume it is a player number indicator, fixes issue #431
847. ***fix right-click mousewheel rewinding on platforms with larger savestates
848. ***Count rerecords
849. ***markers: fix input roll context menu command removing Markers
850. ***fix crash when loading a .tasproj file with a different controller configuration that what is currently loaded
851. ***scroll to frame appended by offscreen dragging
852. ***apply autohold to appended frames
853. !!! BizHawk 1.10.0
854. 
855. * [http://nach.tasvideos.org/bizhawk/BizHawk-1.10.0.zip|Windows binary]
856. From revision 9415
857. 
858. *New Core and Platform
859. **Apple II (ported from the virtu)
860. *New Core
861. **mGBA
862. **provided as an alternative to vba-next
863. *SNESHawk
864. **fix XML loading
865. **Fix RAM Leak when Load states
866. *GBHawk
867. **fix behavior for MBC5 when bank == 0 is written.  Thanks Dabomstew for pointing this out.
868. **fix infinite recursion in loadrom for unsupported GB games
869. 
870. *PCEHawk
871. **tweak VDC register commit logic
872. 
873. *NES
874. **fallback from quicknes to neshawk for Bill and Ted's Excellent adventure since quicknes is not able to run it
875. *ColecoHawk
876. **fix sound which had gotten unhooked
877. 
878. *EmuHawk
879. **Movies
880. ***fix crash when loading a state on the last frame of a movie in read-only (issue #429)
881. ***fix importing of GBC .bkm files
882. ***Compress movies regardless of savestate compression level
883. **Platform picker - don't ask twice for the users choice twice
884. **Fix SNES Game Genie Add button (issue #420)
885. **On startup, respect the show status bar flag, fixes issue #421
886. *New Tool - Multi-Disk Bundler 
887. **(Replaces the DualGB tool)
888. **Used to bind multiple disks for Apple II and Dual Gameboy
889. **Lua
890. ***add client.CreateInstance() which receives a type name available to EmuHawk and will construct and return the given object (currently limited to objects with parameterless constructors)
891. ***add client.getavailabletools() which returns a list of tools available to the currently loaded core
892. ***add client.gettool() - returns a currently available tool, if the tool isn't open, it loads it
893. 
894. !!! [Bizhawk/PreviousReleaseHistory|Older Releases]

Bizhawk/ReleaseHistory last edited by zeromus on 5/16/2017 6:24 AM
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