This is list of various tasks with lsnes (SNES emulator based on bsnes):
Feature/Bug/Regressionstatus
Subframe resetsIn rr1-Δ8
Hold button for 1 frameIn rr1-Δ8ε1
SDL: Save settings on exitIn rr1-Δ8ε1
Fix build systemIn rr1-Δ8ε1
SDL: Command to enter commandline with given textIn rr1-Δ8ε1
Update the manualIn rr1-Δ8ε1
SDL: Some more advanced commandline editingIn rr1-Δ8ε1
Wxwidgets: Fix arrow keys/enter not workingIn rr1-Δ9
MSU-1 supportIn rr1-Δ9
48kHz High-quality soundIn rr1-Δ10
Reset Lua VMIn rr1-Δ10
Map the SNES busIn rr1-Δ10
Fix loading memory watch files with CRLFIn rr1-Δ10
Map internal BSNES state (CPU, PPU, SMP, DSP) into memory spaceIn rr1-Δ10ε1
Drag'n'drop movies into main lsnes windowIn rr1-Δ10ε1
Fix the "keys lock up on click" problem againIn rr1-Δ10ε1
Reload ROM images on flyIn rr1-Δ11
Remember invalid settingsIn rr1-Δ11
GB/GBC supportIn rr1-Δ11-gb0
Fix skip pollIn rr1-Δ11ε1
Fix savestate anchoringIn rr1-Δ12
More memory search methodsIn rr1-Δ13
movie and ROM loading more like other emusIn rr1-Δ13
Fix bug in bulletproof recording checkIn rr1-Δ13
Wxwidgets: Change menu layoutIn rr1-Δ13
Wxwidgets: Stanalone hotkey configurationIn rr1-Δ13
Wxwidgets: Cleanup key configurationIn rr1-Δ13
Don't load movie when loading in readonly modeIn rr1-Δ13
Pipedec dumpingIn rr1-Δ13ε1
Fix uninitialized variables in bsnes coreIn rr1-Δ13ε1
Fold gambatte to mainlineIn rr1-Δ14
Memory watch computation typingIn rr1-Δ14
Memory watch addresses for frame countersIn rr1-Δ14
Hexadecimal memory watchIn rr1-Δ14
Memory watch editor improvementsIn rr1-Δ14
Add memory watch from memory searchIn rr1-Δ14
Make status panel font monospacedIn rr1-Δ14
Option to disable VMAs in memory searchIn rr1-Δ14
Fix dumper speed bugIn rr1-Δ14
In-movie subtitlesIn rr1-Δ14
Export current rerecord count to Lua and via lsnes MMIOIn rr1-Δ14
Fix rerecord count reporting when loadingIn rr1-Δ14
Don't trash data when loading in readonly modeIn rr1-Δ14
Fix crash on closing hotkey config (Mac OS X)In rr1-Δ14ε1
Lua callback to loop wrapperIn rr1-Δ14ε1
Lua call like joypad setIn rr1-Δ14ε1
Hide messages windowIn rr1-Δ14ε1
lsnes-dumpavi: allow setting settingsIn rr1-Δ14ε1
Allow saving inconsistent savestatesIn rr1-Δ14ε1
Allow "sync on every frame" (even if that screws emulation)In rr1-Δ14ε1
Fix desync on loading savestates read-onlyIn rr1-Δ14ε1
Fix file select for saving on Mac OS XIn rr1-Δ14ε1
Fix insane status width on Win32In rr1-Δ14ε1
Fix toggling autohold taking long timeIn rr1-Δ14ε1
Wxwidgets: Allow loading ROMs/states from commandlineIn rr1-Δ14ε1
Fix Wxwidgets --loadIn rr1-Δ15
Improve sound quality in UIIn rr1-Δ15
Commentary track toolIn rr1-Δ15
input.joygetIn rr1-Δ15
Provide patches for libgambatte r358In rr1-Δ15
Memory watch on dedicated windowIn rr1-Δ15
Recent ROMs / MoviesIn rr1-Δ15
Libao supportIn rr1-Δ15
SNES: Accurate lag counterIn rr1-Δ15
Fix crashing on GTK when hiddenIn rr1-Δ15ε1
If a ROM and movie are DnD'd, load both at onceIn rr1-Δ15ε1
Gambatte: Don't save spurious movie SRAMsIn rr1-Δ15ε1
Make loading SGB ROMs possible without black magicIn rr1-Δ15ε1
Fix saving not creating a recent movie entryIn rr1-Δ15ε1
Don't open multiple commentary track editors at onceIn rr1-Δ15ε1
Lua: Memory mappingIn rr1-Δ15ε2
Lua: Fix bus_address to not behave like GB was SNESIn rr1-Δ15ε2
Bsnes: Fix functions dependent on debuggerIn rr1-Δ15ε2
Gambatte: Fix bus_addressIn rr1-Δ15ε2
Fix resets in presence of save-every-frameIn rr1-Δ15ε2
Fix crash on certain memory watch expressionsIn rr1-Δ15ε3
Lua: memory.read_exprIn rr1-Δ15ε3
Fix memory commands on addresses longer than 8 hex digitsIn rr1-Δ15ε3
Fix autohold menuIn rr1-Δ15ε3
Fix superscope and justifierIn rr1-Δ15ε3
Lua: Fix bit.extract with booleansIn rr1-Δ15ε3
Fix crash if lsnes is closed when piece of commentary track is playingIn rr1-maint
OggOpus voice stream import/export supportIn rr1-maint
Support 16-button gamepadsIn rr1-maint
Upgrade gambatte patches to SVN364In rr1-maint
Fix compiling with MXEIn master
Autoload XML if it exists even without gamepackTodo
Update subtitles in editor in realtimeTodo
Update voice clips in editor in realtimeTodo
Allow subtitles to come from .lsvsTodo

[1] Fixes Lua text drawing on Mac OS X.
[2] Couple extra fps (except on Mac OS X, where that is a lot of extra fps).

EmulatorResources/Lsnes/TaskList last edited by Ilari on 1/19/2013 12:50 PM
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