This is list of various tasks with lsnes (SNES emulator based on bsnes):
Feature/Bug/Regressionstatus
Subframe resetsIn rr1-Δ8
Hold button for 1 frameIn rr1-Δ8ε1
SDL: Save settings on exitIn rr1-Δ8ε1
Fix build systemIn rr1-Δ8ε1
SDL: Command to enter commandline with given textIn rr1-Δ8ε1
Update the manualIn rr1-Δ8ε1
SDL: Some more advanced commandline editingIn rr1-Δ8ε1
Wxwidgets: Fix arrow keys/enter not workingIn rr1-Δ9
MSU-1 supportIn rr1-Δ9
48kHz High-quality soundIn rr1-Δ10
Reset Lua VMIn rr1-Δ10
Map the SNES busIn rr1-Δ10
Fix loading memory watch files with CRLFIn rr1-Δ10
Map internal BSNES state (CPU, PPU, SMP, DSP) into memory spaceIn rr1-Δ10ε1
Drag'n'drop movies into main lsnes windowIn rr1-Δ10ε1
Fix the "keys lock up on click" problem againIn rr1-Δ10ε1
Reload ROM images on flyIn rr1-Δ11
Remember invalid settingsIn rr1-Δ11
GB/GBC supportIn rr1-Δ11-gb0
Fix skip pollIn rr1-Δ11ε1
Fix savestate anchoringIn rr1-Δ12
More memory search methodsIn rr1-Δ13
movie and ROM loading more like other emusIn rr1-Δ13
Fix bug in bulletproof recording checkIn rr1-Δ13
Wxwidgets: Change menu layoutIn rr1-Δ13
Wxwidgets: Stanalone hotkey configurationIn rr1-Δ13
Wxwidgets: Cleanup key configurationIn rr1-Δ13
Don't load movie when loading in readonly modeIn rr1-Δ13
Pipedec dumpingIn rr1-Δ13ε1
Fix uninitialized variables in bsnes coreIn rr1-Δ13ε1
Fold gambatte to mainlineIn rr1-Δ14
Memory watch computation typingIn rr1-Δ14
Memory watch addresses for frame countersIn rr1-Δ14
Hexadecimal memory watchIn rr1-Δ14
Memory watch editor improvementsIn rr1-Δ14
Add memory watch from memory searchIn rr1-Δ14
Make status panel font monospacedIn rr1-Δ14
Option to disable VMAs in memory searchIn rr1-Δ14
Fix dumper speed bugIn rr1-Δ14
In-movie subtitlesIn rr1-Δ14
Export current rerecord count to Lua and via lsnes MMIOIn rr1-Δ14
Fix rerecord count reporting when loadingIn rr1-Δ14
Don't trash data when loading in readonly modeIn rr1-Δ14
Fix crash on closing hotkey config (Mac OS X)In rr1-Δ14ε1
Lua callback to loop wrapperIn rr1-Δ14ε1
Lua call like joypad setIn rr1-Δ14ε1
Hide messages windowIn rr1-Δ14ε1
lsnes-dumpavi: allow setting settingsIn rr1-Δ14ε1
Allow saving inconsistent savestatesIn rr1-Δ14ε1
Allow "sync on every frame" (even if that screws emulation)In rr1-Δ14ε1
Fix desync on loading savestates read-onlyIn rr1-Δ14ε1
Fix file select for saving on Mac OS XIn rr1-Δ14ε1
Fix insane status width on Win32In rr1-Δ14ε1
Fix toggling autohold taking long timeIn rr1-Δ14ε1
Wxwidgets: Allow loading ROMs/states from commandlineIn rr1-Δ14ε1
Fix Wxwidgets --loadIn rr1-Δ15
Improve sound quality in UIIn rr1-Δ15
Commentary track toolIn rr1-Δ15
input.joygetIn rr1-Δ15
Provide patches for libgambatte r358In rr1-Δ15
Memory watch on dedicated windowIn rr1-Δ15
Recent ROMs / MoviesIn rr1-Δ15
Libao supportIn rr1-Δ15
SNES: Accurate lag counterIn rr1-Δ15
Fix crashing on GTK when hiddenIn rr1-Δ15ε1
If a ROM and movie are DnD'd, load both at onceIn rr1-Δ15ε1
Gambatte: Don't save spurious movie SRAMsIn rr1-Δ15ε1
Make loading SGB ROMs possible without black magicIn rr1-Δ15ε1
Fix saving not creating a recent movie entryIn rr1-Δ15ε1
Don't open multiple commentary track editors at onceIn rr1-Δ15ε1
Lua: Memory mappingIn rr1-Δ15ε2
Lua: Fix bus_address to not behave like GB was SNESIn rr1-Δ15ε2
Bsnes: Fix functions dependent on debuggerIn rr1-Δ15ε2
Gambatte: Fix bus_addressIn rr1-Δ15ε2
Fix resets in presence of save-every-frameIn rr1-Δ15ε2
Fix crash on certain memory watch expressionsIn rr1-Δ15ε3
Lua: memory.read_exprIn rr1-Δ15ε3
Fix memory commands on addresses longer than 8 hex digitsIn rr1-Δ15ε3
Fix autohold menuIn rr1-Δ15ε3
Fix superscope and justifierIn rr1-Δ15ε3
Lua: Fix bit.extract with booleansIn rr1-Δ15ε3
Fix off-by-one in stop-at-endIn rr1-Δ16, rr2-β0
Fix crash if lsnes is closed when piece of commentary track is playingIn rr1-Δ16, rr2-β0
OggOpus voice stream import/export supportIn rr1-Δ16, rr2-β0
Support 16-button gamepadsIn rr1-Δ16, rr2-β0
Voice record&playback volumes in UIIn rr1-Δ16, rr2-β0
Upgrade gambatte patches to SVN364In rr1-Δ16, rr2-β1
Autoload XML if it exists even without gamepackIn rr1-Δ16, rr2-β1
Screen flip & rotateIn rr1-Δ16, rr2-β1
Bit.popcount, bit.test_any, bit.test_allIn rr1-Δ16, rr2-β2
Bit.clshift, bit.crshift, bit.flagdecode, bit.rflagdecodeIn rr1-Δ16, rr2-β2
Update voice clips in editor in real-timeIn rr1-Δ16, rr2-β2
Update subtitles in editor in real-timeIn rr1-Δ16, rr2-β2
Fix music volume adjustmentIn rr1-Δ16, rr2-β2
Fix memory watch renderingIn rr1-Δ16ε1, rr2-β3
Allow setting voice stream gainIn rr1-Δ16ε1, rr2-β3
Improved volume control & VU displayIn rr1-Δ16ε1, rr2-β3
Lua: Render text with custom fonts (8x16 is pretty big for a dump)In rr1-Δ16ε1, rr2-β3
Fix double counting of rerecords if loading a recent movieIn rr1-Δ16ε1, rr2-β3
Regenerate bsnes patches without extra path componentIn rr1-Δ16ε1, rr2-β3
Input editorIn rr1-Δ17, rr2-β3
Input editor enhancements (insert frame, delete (sub) frame)In rr1-Δ17, rr2-β3
Fix VU meter with no sound input/outputIn rr1-Δ17, rr2-β3
Movie editor: Jump to specified frameIn rr1-Δ17, rr2-β3
Movie editor: Run to specified frameIn rr1-Δ17, rr2-β3
Movie editor: Truncate movieIn rr1-Δ17, rr2-β3
Movie editor: Append multiple framesIn rr1-Δ17, rr2-β3
Movie editor: Fix scrolling with scrollwheelIn rr1-Δ17, rr2-β3
Movie editor: Fix bug on rewinding movie with scroll locking enabledIn rr1-Δ17, rr2-β3
Movie editor: Hilight selected columnIn rr1-Δ17, rr2-β3
Fix various undefined return valuesIn rr1-Δ17, rr2-β3
Wxwidgets: --lua=<file>In rr1-Δ17, rr2-β3
Wxwidgets: <file> to load ROMIn rr1-Δ17, rr2-β3
Hostmemory should always be reloaded on loadIn rr1-Δ17ε1, rr2-β4
Allow Lua scripts to read hotkeysIn rr1-Δ17ε1, rr2-β4
Allow Lua scripts to create inverse bindingsIn rr1-Δ17ε1, rr2-β4
Don't crash if Lua VM is reset with pending bitmap drawIn rr1-Δ17ε1, rr2-β4
... The same for pending custom font drawIn rr1-Δ17ε1, rr2-β4
gui.text: Properly clip bottom border instead of corrupting memoryIn rr1-Δ17ε1, rr2-β4
input.lcid_to_pcid2, input.port_typeIn rr1-Δ17ε1, rr2-β4
Lua: Controller information functionIn rr1-Δ17ε1, rr2-β4
Lua: on_button, input.veto_buttonIn rr1-Δ17ε1, rr2-β4
Fix saving screenshots on WindowsIn rr1-Δ17ε2, rr2-β5
Load current slot in various modesIn rr1-Δ17ε2, rr2-β5
Fix typo in manual for name of movie.read_subframesIn rr1-Δ17ε2, rr2-β5
Preserve and invert user for input.joysetIn rr1-Δ17ε2, rr2-β5
Treat point-of-save speciallyIn rr1-Δ17ε2, rr2-β5
Fix bsnes mouse input patchingIn rr1-Δ17ε2, rr2-β5
Default to .lsmv in load/save movie/savestate dialogsIn rr1-Δ17ε2, rr2-β5
Add missing glyph 70 to data/verysmall.fontIn rr1-Δ17ε2, rr2-β5
Custom font rendering with halosIn rr1-Δ17ε2, rr2-β5
Fix memory search by value with byte-sized typesIn rr1-Δ17ε2, rr2-β5
Fix statusbar/movie editor flickerIn rr1-Δ17ε3, rr2-β6
Show effects of on_input in input displayIn rr1-Δ17ε3, rr2-β6
Offer filter for .lsmv.backup in loadstateIn rr1-Δ17ε3, rr2-β6
Subframe advance, fix the hellish speed when repeatingIn rr1-Δ17ε3, rr2-β6
Include snes9x Lua fontsIn rr1-Δ17ε3, rr2-β6
Show current save slot infoIn rr1-Δ17ε3, rr2-β6
Fix settings dialog breaking hotkeysIn rr1-Δ17ε3, rr2-β6
Fix wrong input if movie editor extends finished movieIn rr1-Δ17ε3, rr2-β6
Autoupdate memory watchIn rr1-Δ17ε4, rr2-β8
Memory search: Use framebuffer panel instead of textboxIn rr1-Δ17ε4, rr2-β8
Movie editor: Repaint when movie data is changedIn rr1-Δ17ε4, rr2-β8
Lua: Apply delta to gap and return old gapIn rr1-Δ17ε4, rr2-β8
Fix RTC when loading in readonly modeIn rr1-Δ17ε4, rr2-β8
Hostmemory should be saved/restored by unsafe rewindsIn rr1-Δ17ε4, rr2-β8
gui.text: Properly clip top/left border instead of corrupting memoryIn rr1-Δ17ε4, rr2-β8
Implicit creation of inverse binds for aliasesIn rr1-Δ17ε4, rr2-β8
Fix subtitle generationIn rr1-Δ17ε4, rr2-β8
read-*: Fix reading of signed/byte valuesIn rr1-Δ18, rr2-β9
Copy&Paste in movie editorIn rr1-Δ18, rr2-β9
Load PNGs as (d)bitmapsIn rr1-Δ18, rr2-β9
Load BITMAP/PALETTE from stringIn rr1-Δ18, rr2-β9
SNES: Y-cabled gamepadsIn rr1-Δ18, rr2-β9
Lua: Allow shortening evaluate-lua to LIn rr1-Δ18, rr2-β9
Lua functions for movie data typesIn rr1-Δ18, rr2-β9
Lua: Fix bug with methods if Lua is reset (rr1)In rr1-Δ16ε1
Fix readonly load of non-extended movie (rr1)In rr1-Δ16ε1
Backport input.get2 and input.set2 (rr1)In rr1-Δ17ε1
Fix system control reading using input.get2 (rr1)In rr1-Δ18
Fix crash if Lua method (not function) throws (rr1)In rr1-Δ18
Support GB WRAM and HRAM for SGBIn rr1-maint, master
Installer scriptIn rr1-maint, master
Support blitting BITMAP+PALETTE -> DBITMAPIn rr1-maint, master
Automatically prompt for ROM if loading movie with no romIn rr1-maint,master
Fully reinitialize movie on ROM load according to some sane rulesIn rr1-maint,master
Lua: gui.arrowIn rr1-maint,master
SNES debugging Lua functions (rr2)In rr2-β0
Fix compiling with MXE (rr2)In rr2-β1
Fix button configuration (rr2)In rr2-β1
Support different input and output devices (rr2)In rr2-β2
Lua: Render screen objects to buffer / render buffer to screen (rr2)In rr2-β3
Move sound device select to a dialog (rr2)In rr2-β3
Fix totally borked movie saving (rr2)In rr2-β3
Fix movie saving if some ports are unconnected (rr2)In rr2-β3
Portaudio: Do split-duplex on different input/output devices instead full-duplex (rr2)In rr2-β3
Modify save slot set handling (rr2)In rr2-β3
Fix totally screwed controller mapping (rr2)In rr2-β3
Fix controller keys being missing (rr2)In rr2-β4
System controls need to be set before running on_input (rr2)In rr2-β5
More useful autofire (rr2)In rr2-β5
TAS input plugin (rr2)In rr2-β5
Analog passthrough (rr2)In rr2-β5
Fix crashes on Win32 (rr2)In rr2-β5
Fix reading of movie data (rr2)In rr2-β5
Fix bug where autofire is falsely shown on/offIn rr2-β6
Fix print() stopping working on Lua VM reset (rr2)In rr2-β6
Fix possible crash on startup (rr2)In rr2-β6
Fix crash if input.[gs]et{,a} is called outside on_input (rr2)In rr2-β6
Fix crash on loading GB(C) ROM (rr2)In rr2-β7
Fix slot info to work properly with slotset changes (rr2)In rr2-β8
Lua: Per-VMA read/write (rr2)In rr2-β8
Lua: Create commands (rr2)In rr2-β8
Projects support (rr2)In rr2-β8
Fix memory watch with projects (rr2)In rr2-β8
Fix reading invalid buttons (rr2)In rr2-β8
Fix desync when loading movie via project switch (rr2)In rr2-β8
Implement project switch as kind of loadstate (rr2)In rr2-β8
Close ROM (rr2)In rr2-β8
Report controller iname not hname to Lua (rr2)In rr2-β8
Revamp setting changing (rr2)In rr2-β8
Fix wrong parameters bug with coroutinesIn rr2-β8
Input macros (rr2)In rr2-β8
Select Core from load ROM dialogIn rr2-β9
Core actionsIn rr2-β9
Override standard lag detectionIn rr2-β9
Joystick driver for Mac OS X (rr2)In rr2-β9
Show important errors in message box (rr2)In rr2-β9
Binary movies/savestates (rr2)In rr2-β9
Project out-of-range analog macro outputs to edge (rr2)In rr2-β9
Remember past gamepads (rr2)In rr2-β9
Redesign joystick config dialog (rr2)In rr2-β9
Allow unbounded number of keys for reverse bind (rr2)In rr2-β9
Allow unbounded number of keys for controller bind (rr2)In rr2-β9
Load a savestate as rewind pointIn rr2-β9
Split Lua functions to own manual (rr2)In rr2-β9
Lua: gui.adjust_transparencyIn rr2-β9
Lua: loadfile/dofile: Support basenamesIn rr2-β9
Lua: gui.bitmap_load{,_png,_pal}: Support basnamesIn rr2-β9
Lua: Support special token @@LUA_SCRIPT_FILENAME@@In rr2-β9
Fix get_slotinfo to grok binary savestatesIn master
Multi-ROM support (rr2)In master
ROM guessing (rr2)In master
Fix "unpause on exit with ROM unloaded" bug (rr2)In master
Prevent editing reset of current frame after it has been read (rr1, rr2?)Todo
Multitracking capabilities (rr2)Todo
Support OpenGL output via FBOs (rr2)Todo
View VMA (rr2)Todo
More cores (rr2)Todo

EmulatorResources/Lsnes/TaskList last edited by Ilari on 9/26/2013 2:36 PM
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