This article lists conditions on which TASVideos can start accepting and publishing movies made with a new TAS Framework. As emulators and other TASing frameworks, whether they target a wide range of games such as libTAS or a single game such as CelesteTAS, may have differing requirements and shall be listed as such. Note: These rules are written from the site maintainer perspective — they outline the bare minimum to be able to accept and publish finished movies. These requirements are not necessarily final, as we are working to make the site compatible with a wider variety of tools.
The Features page lists features desired by the players to make new movies.

Movie files

The tool must be capable of creating a tool assisted movie (input) file that it can later replay. This includes the absolute minimum of being able to create movies that sync for multiple people.

Gameplay authenticity

Generally, viewers expect TASes to be performed in an environment similar to their own playthroughs. Emulators and other tools should try to maintain minimal differences in gameplay compared to unemulated or without using the tool in question. This is likely to be considered on a case by case basis.

Movie authenticity

On this site, movies are usually made in the form of records that will be challenged by other players. It is therefore mandatory to help enable fair competition in the form of similar conditions.

Timing

The movie file must indicate the length of the movie in a way that can be derived into fractional seconds without access to the game and emulator. This requirement is due to the nature of how the site parses movies, and may be removed in the future.

Accessibility

The tool must be freely available for download from a public repository without subscriptions or fees.

Audio/video

A tool must either provide proper audio/video dumping tools or be able to be recorded with an external tool such as OBS Studio.
TODO: Much of this will likely need be moved to the Features page.

See also:

EmulatorResources/Requirements last edited by Memory 28 days ago
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